[Suggestion] Diverse engineering blue-prints

Hello. I would like to suggest more building options for engineers (for future developments) like Barbed-wire, larger/smaller AA guns (Maxim-4M for soviets, MG34/42 in Anti-aircraft mounts for Axis; 25mm for soviets, 3,7mm for axis), larger mortars, AT Guns, MG nests, etc. (This would probably require larger maps, especially for mortars), possibly mines? (Mines could also be used for map boundaries and such). Thanks, keep up the good work Devs!

5 Likes

No mines for map boundaries, please. Sometimes you have tanks or mortar users camp chokepoints from their spawn, requiring you to walk into there to take them out, already often sacrificing the one soldier you put into their spawn protection. Similarly, sometimes you need to walk out of the playable map for a few seconds to get around something.

3 Likes

yeah, i agree with cat.

plus, in my opinion the egny would become the most OP class in the game. because if the dev for some reason will decide to make those " upgrades " all the other class will become useless. such as mg squads, mortar teams, tanks and who knoes what else has no reason to be there since the engineers can build everything.

as you can see from your self, engis at the moment are painfull to deal with.

sorry but for me it’s a no.

Thats fair, I do see how it could be a problem

imo engineers are fine as they are rn imo. They require a long time of not being interrupted to set up. If your team fails to attack an critical area for that long (as if the engi was in a random corner, he would be no problem) that team kinda deserves to be punished for that. I personally think engineers could have a bit more flexibility. Like having an MG on tripod option instead of the AA (aka you can carry up to 3 BPs max, offensive AA, defensive sandbags and utility tank traps by default) wouldnt make the class very broken as there would still be a limit to 2 offensive buildings that way. Sidegrades, not upgrades.

1 Like

I want to clarify something, when I say out of the map, I don’t mean out of the current AO, I mean the permanent border.

Still keeps you from just getting around a building or whatever there is if you just have to get to the other side of the border real quick. Overal I am not a fan of mines for engineers either as they are a passive way of dealing damage instead of an active way. It does not require any skill, it only requires knowledge of cheeky spots to put them in.

nope, nyet, nein.

as right now, they are perfect as they are.
they do not replace anyone, as they are not supposed to do that,
insthead, they give cover. blocks tanks for crossing some way. forcing them to take another road. and deal with planes.

sounds more than what they should do.
many others suggested barded wire or mines.
i disagree. mines should be gived to bomber class / AT class. since they are the one supposed to deal with tanks.

but for engys,
i wouldn’t give them a mg bipod. because than there will be no point in using the mg squad.
so i think that this class shouln’t be touched further more.

not an MG bipod, an MG tripod. It would be stationary and basically be a small AA gun where the gunner stands upright behind it. Belt fed light MG that only has to reload every 200 or so rounds. It would give less cover than the flakvierling, have less damage, but more ammo and a faster building time. It would still be able to aim up to deal with planes, and would still prove a threat to infantry.

Other options would be simple blockades, locking a door shut, or preventing a window to be destroyed without using explosives. They would have the same health etc as sandbags, but snap into a window/door opening. This one would replace the tank trap: Instead of blocking tanks, you block infantry instead.

1 Like

Damn, sorry for posting a controversial one everyone

nah it’s ok.

having discussion it’s part of the forum so, after all you are free to give opinions and idea. where the community can agree or disagree.

^^