Suggestion about new realistic mode

You guys heard about the reworking of loan fight

Bigger map, more realistic game.

For the realistic game, we need a wepon, class limit.

No one wants to aginst with full of snipers, or full armed with automatic rifles.

Limit the number of class and allow people to choose the desired class on a first-come, first-served basis.

Aircraft should be start at airfield.
And bomb supply is only able at airfield.
And add a one or two AI plane and let them do CAS with player and escort the bomber.

But if you want to play plane, you have to pay something. Ex, team resource, or personal resource like warthunder.
Tank class also.
But the first spawn will be free.

Add binoculars.
Delete tracer bullet that used at infantry wepons.

What is your opinion guys?

1 Like

it would be too much work for the developers, who have already praised the addition of friendly fire on lone wolf as a great job
however about your idea it has already been used in many realistic fps (RO2, RS2, POST SCRIPTUM / HELL IT LOOSE, SQUAD etc …) and it has always been well received we just have to see if the developers in the long run will emulate this or do something else

They will just get only Assaults, Invasion and biggest Conquest maps. No even bigger maps confirmed atm.

ok, and where will be the attacker airfield in Normandy? UK?

I mean they can adjust the battlefield size, not a new big map. There is already too many surplus area -d day is a good example-, so we can use it.

Sure, I’m all in about bigger maps, some of them definetely would profit from better cap zones placement so we could utilize all of them instead of just one piece (Manor in Moscow is a great example for that - it has some terrain all around, but fighting only happens in the buildings in the center)
Just wanted to correct you that reworked LF will not get any new bigger maps, but only biggest present now.

Thing with lonefighters is, that current invasion maps are pain to play because they are simply too big in comparison to a very few people attacking/defending.
Best example of lone fighters awkwardness is D-day. (storming D-day beach with 20 people against half-empty bunkers… not very immersive)

I know that many games already have that systems, I just hope they add realistic factors asap.

I have not played lonefight because of that reson, and so many annoying snipers. I’m waiting huge rework of lonefight.

In news section, Keofox already mentioned that lone fighters will see more big maps. I find it extremely disappointing, because the only modes that works well for lone fighters is small conquest + some assaults.
Bigger map prefference on the other hand, is desperately needed in squads that turned into meatgrinder.

Yes, the capzone’s size and where it lies is also important. This is very complicate problem.

But A wider map can generate more variables. And I’m waiting this. And objective also should be much bigger, or delete it because of that reason.

Current invasion maps require far more than 20 players to be somewhat solid. That is however a limitation not only for the consumers on hardware side, but also for the servers on theirs. I can´t imagine wide maps working with 20v20 or so if even current maps that are considered “big” are failure for lone fighters.

Hope they make LF al least 40vs40 or 50vs50. They’re not gonna make it that rough.

First there should be enough players to fill 25v25 to even think about making that number higher. And as more and more threads complaining about bots in LF show - there are not enough players.

Aircraft carrier.

That is not possible, because none of the US aircraft in the game are naval aircraft as far as I know.

Remove tracer rounds from other than machine guns (including tanks and planes), sure. Also remove kill cam. Planes having to land to resupply would be a good thing.

1 Like

Lone fighters will be completely uninteresting to me at least until it becomes 50v50 and has squads of players with voip (add some bot squads in equal numbers on both teams if player numbers are hard to fill).