There is a common saying among Chinese gamers that ‘Enlisted must undergo a major overhaul before a beta version can be released.’ However, after a few years, it seems that this game has not undergone any overhaul. The poor matching mechanism, game graphics, and voice acting have been trying to force players to quit this game
However, I have already reflected on the above details multiple times and have not received any response. Perhaps we should change the topic this time
Let’s start with the most common issue, which is Enlisted light machine guns.
Compared to other World War II games, weapons that require setup to aim and shoot have been transformed into submachine guns on Enlisted
Because the setup mechanism is really terrible, why not just make it into a battlefield like setup mechanism, where it enters the setup state when lying on the ground or in front of something that can be set up? I watched the YouTube video and it said that the developer of this game is really playing this game… I guess the first and last games you’ve played since childhood were Enlisted
I don’t know if you have noticed the issue with recoil animation. As you can see, Enlisted guns do not have any “recoil”. When bullets are fired, the sight does not move towards the player’s perspective, but swings up and down left and right. Has no one noticed this when using machine guns?
When you encounter a 250 kilogram bomb, as long as you find a pit or toilet to climb in, you will be unscathed. This is what Enlisted taught me. The air force’s aerial bombs cannot cause any damage to terrain and buildings, making most bombs less lethal than rockets. That’s why novice players have been ranked 9th on the leaderboard after playing the entire game of Bomber, as they can’t even harm infantry.
Why does the Air Force insist on arriving at designated locations to load ammunition? This design is extremely boring and makes people leave the battlefield immediately after using the bomb, forgetting the existence of machine guns. Let’s adopt the design of War Thunder to restore ammunition according to time, during which the Air Force will hover on the battlefield and use machine guns to attack targets, while also giving anti-aircraft guns a better chance to shoot them down!
Enlisted flamethrower is the worst game I have ever seen with a flamethrower
The strength of the grenade launcher has always been controversial, and its design curve should be more curved to make it less easy to use
Tanks should add a new way of tank been destroy-
ammunition be ignited. In this case, the tank will not explode immediately, but will emit sparks and explode violently in a few seconds. During these seconds, tank crew can take this opportunity to leave the tank.
Enhance the AI of human-machine teammates and prevent them from taking long detours, some falls can be accepted!
When crossing some short obstacles resembling fences, soldiers should climb over them instead of climbing over them
Make a few landing craft and warships for maps such as the Normandy landings. Although this is unlikely, the US military needs more sufficient suppressive firepower to attack the beachhead
Perhaps the number of players can be increased to 16vs16, where many players have nothing to do in the game but cannot be reported and accepted, and more infantry can also widen the strength gap between infantry and vehicles
As you can see, the English I translated using software may not be accurate. If you support my opinion, please help me correct grammar or vocabulary errors and publish the above article again with your account. At the same time, you can also add your own opinion or reduce my opinion that you do not support. Hope to attract more attention, thank you for your help.