This suggestion is to add spatial audio technology for Windows users, based on htt😊ps://en.wikipedia.org/wiki/Head-related_transfer_function.
The idea of this is to be able to locate the location and approximate distance of the sound source in a volumetric space in 360 degrees cubed. Initially it can be added exclusively to the proximity voice chat system with the following features:
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There will only be communication by close distance for soldiers, regardless of whether or not they are in the same squadron.
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Only and exclusively the radio units can communicate among themselves at long distance, indifferently of the squadron where they are, by means of voice channels, also they will be able to communicate with tanks that possess radio operators and airplanes with these characteristics of the same team.
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All soldiers can listen to each other closely from any team or side, encouraging silence and tactics rather than using voice and alerting the enemy of their position.
Implementation information:
[Project Acoustics Overview - Microsoft Game Dev | Microsoft Learn] ( htt😊ps://learn.microsoft.com/en-us/gaming/acoustics/what-is-acoustics)
