StuG III Ausf. A — Ammunition Loadout Rework for the Legacy Premium Squad

This is a constructive suggestion aimed at one of the most long-standing issues in Enlisted: the balance state of legacy premium squads — vehicles that were designed for pre-Merge campaigns and have been left in an awkward spot ever since. Among these, the StuG III Ausf. A (Sd.Kfz. 142) stands out because, unlike most other legacy squads that were quietly shelved, it remains permanently available in the store — yet it carries a long list of unresolved problems.

I’ve chosen this vehicle specifically because its historical documentation is unusually complete, which makes it the perfect test case for how the developers could approach legacy squad rebalancing in a measured, evidence-based way. If this approach works here, the same framework could be applied to legacy squads across every faction — German, Soviet, American, and Japanese alike. That’s the real goal of this post: to establish a fair, sustainable method for fixing legacy content, not to beg for a one-sided buff.

With that in mind, please read the following with an open mind — this isn’t about making one vehicle overpowered, it’s about giving a permanently-available premium vehicle the functional loadout its own history and its current Battle Rating actually justify.

————————

1. Current Problems

The StuG III Ausf. A currently suffers from a combination of issues:

  1. Casemate (turretless) design severely limits its combat effectiveness and situational awareness.
  2. Weak armor — 50 mm frontal / 30 mm side and rear, which is a historical fact, but leaves it highly vulnerable at its BR.
  3. No machine gun — the vehicle has no secondary armament whatsoever, unlike its successors.
  4. Inadequate and mis-allocated ammunition — the current loadout is dominated by AP rounds, with no HE at all, which contradicts the vehicle’s very design purpose.

Some of these are historical givens — the 50 mm armor and the 44-round total stowage are both documented. But Enlisted has always balanced within the constraints of history using asymmetric adjustments, and that’s exactly what’s needed here.

2. Battle Rating — Why BR I Is Not the Answer

There have been proposals to lower the StuG III Ausf. A to BR I (see: “StuG III A to BR 1”). I understand the frustration behind that idea — people paid for a premium squad and feel short-changed by its awkward state. But lowering the BR is a blunt, irresponsible fix, and I voted against it, for a simple reason:

The 7.5 cm StuK 37 L/24 is a devastating weapon at BR I. Its 75 mm HE shell would be near-absolute against BR I infantry and light vehicles, and combined with the Gr.38 Hl/B HEAT round (87 mm penetration) it would shred virtually everything it meets. Dropping this gun into BR I would demand rebalancing everything around it, not just the vehicle itself — something neither the developers nor other players want.
The StuG III Ausf. A belongs in BR II. The solution to its problems is not to change where it sits, but to fix what it carries.

3. Ammunition Rework — The Core Proposal

Here’s the historical context that matters. Per T.L. Jentz & H.L. Doyle, Panzer Tracts No.3-2:

“While it was primarily designed to engage fortified positions using a 7.5 cm Gr.Patr high-explosive round weighing 5.7 kg (at a 420 m/s velocity), it was also fairly good for engaging enemy armor.”
And per Tank Encyclopedia: “Its purpose was to provide close fire support to infantry units.”
In other words, the 7.5 cm StuK 37 L/24 was designed as an infantry-support howitzer, firing HE at hardened positions first and armor second. Yet in-game, the StuG III Ausf. A receives no HE at all — instead, most of its stowage is packed with AP, which is the exact opposite of its historical role. Meanwhile, the vehicle doesn’t even get the proper late-war HEAT round it should have access to.
I understand the developers may have modeled the Ausf. A strictly on its 1940 French Campaign service window, when the Gr.38 Hl/B (87 mm) was the standard HEAT round. But restricting a vehicle to one brief service window, while ignoring the full wartime history of its gun, is inconsistent — especially since the same 7.5 cm StuK 37 family eventually received the final, far more capable Gr.38 Hl/C (115 mm penetration) HEAT round.
The proposed ammunition loadout:

Ammunition Rounds Justification
Gr.38 Hl/C (HEAT) 20 115 mm penetration — the historical final HEAT round for the 7.5 cm StuK 37 L/24, already in-game on the Panzer III Ausf. N
7.5 cm Sprgr.34 (HE) 20 The weapon’s historical primary role — infantry support. Currently missing entirely
Nbgr. Kw. K. (Smoke) 4 Smoke shells exist historically, but 7 of them is excessive for a casemate infantry-support vehicle; the space is better spent on HEAT/HE
Total 44 Matches the documented historical stowage of 44 rounds

image

image

This gives the StuG III Ausf. A the proper 115 mm HEAT round (identical to the Panzer III Ausf. N, as repeatedly requested — see “When will the StuG III Ausf. A get the 115mm HEAT round?”), restores the HE that its design purpose demands, and trims the over-generous smoke allocation back to a sensible level.

Sources

  • T.L. Jentz & H.L. Doyle, Panzer Tracts No.3-2 — historical role of the 7.5 cm Gr.Patr HE round
  • Tank Encyclopedia — StuG III Ausf. Ahttps://tanks-encyclopedia.com/stug-iii-ausf-a (30 built; infantry-support role)
  • Wikipedia — 7.5 cm KwK 37https://en.wikipedia.org/wiki/7.5_cm_KwK_37 (full ammunition list, Gr.38 Hl/C 115 mm penetration)
  • Osprey, StuG III Assault Gun 1940-42 — 44 rounds main gun stowage
  • Doyle/Hilary, Sturmgeschutz III and IV 1942-45 — 44 rounds + MG 34
  • Forum references: “StuG III A to BR 1”, “When will the StuG III Ausf. A get the 115mm HEAT round?”

————————

Add the Loader’s Roof-Mounted machinegun (and SU-76 DT Self-Defense MG)

The roof-mounted machine gun on the StuG III, operated from the loader’s position. It’s a topic that has come up repeatedly (see the existing “StuG III G w/ MG 34” thread), and I want to lay out both the historical case and the likely reasons it hasn’t been implemented yet — so we can have an honest, constructive discussion rather than just repeating the same demand.

1. The Historical Record

The StuG III’s roof MG is not a “nice to have” — it’s a documented part of the vehicle’s evolution. Per the standard references:

“From December 1942, a square machine gun shield for the loader was installed, allowing an MG 34 to be factory installed on a StuG for the first time.”
And the secondary armament specification lists:

1 × 7.92 mm MG 34 or MG 42 (600 rounds), plus a coaxial MG 34 from 1944 onward.

The key detail here is the phrase “for the loader.” The roof-mounted MG 34 was operated by the loader, who would partially expose himself through his hatch to fire it — with the square shield (fitted to later G models) providing protection. This is precisely the crew position that currently has no functionality in Enlisted.
image

2. Why It’s Likely Missing — And Why That’s Understandable

I’m not here to accuse the developers of neglect. I suspect the reason the StuG III’s roof MG has never been added comes down to two genuine technical challenges:

  1. Crew-mechanic limitations — In Enlisted, we cannot switch to the loader’s perspective, nor can a crewman expose himself through a hatch to operate a weapon. The game simply doesn’t have a mechanism for “hatch-exposed loader with a machine gun” yet.
  2. Modeling cost — Adding a functioning weapon station means new crew animations, a new weapon model, and integration with the existing damage/interaction systems. It’s a non-trivial amount of work for a single vehicle class.

3. The Proposal

If and when the loader/hatch mechanics can be implemented, I propose the following:

  • All StuG III variants receive a roof-mounted MG at the loader’s position, operable when the loader exposes himself through the hatch.
  • StuG III Ausf. G receives its distinctive square machine gun shield for the loader, as historically fitted from December 1942 — giving the G a unique visual and gameplay feature that sets it apart from earlier variants.
  • StuG III Ausf. A should at minimum receive the loose MG (600 rounds) that historical references confirm was carried by its crew, even if the shielded roof mount remains exclusive to the G.
    Bonus — the same mechanism would benefit the Soviet SU-76, whose specifications list a 7.62 mm DT machine gun as secondary armament. The SU-76’s open-topped fighting compartment means its loader/commander also performed self-defense duty with the DT, and giving it this weapon would be a fair counterpart improvement on the Soviet side.
    In short: a genuinely symmetric quality-of-life improvement.

Sources

  • Wikipedia — Sturmgeschütz IIIhttps://en.wikipedia.org/wiki/Sturmgeschütz_III(“square machine gun shield for the loader” + secondary armament spec)
  • Wikipedia — SU-76https://en.wikipedia.org/wiki/SU-76(“7.62 mm DT tank machine gun” secondary armament)
  • Doyle/Hilary, Sturmgeschutz III and IV 1942-45 — loose MG 34 + 600 rounds carried by early StuG III crews
  • Forum reference: “StuG III G w/ MG 34” (141189), “Why doesn’t the StuG III have a MG?” (130078)

————————

Do you support the ammunition loadout rework for the StuG III Ausf. A?
  • Yes
  • Objection(please provide your opinion for discussion)
  • NO
0 voters
Do you support adding the roof-mounted MG to the stug/su76?
  • Yes
  • No
0 voters

————————

Put a lot of work into this. Please keep it civil and constructive in the comments.

5 Likes

I am opposed to one thing heat, I see the need for he to deal with infantry the machine gun as well but that’s way to good of a load out for br2, heat and he with a cannon that’s already better than the grant and the lee it’s two nearest competitors. That’s like going from a c to an a when everyone else still has a b. Enlisted would need to improve the allied tanks to deal with a new beast that is the best anti tank anti infantry at its br.

1 Like

maybe : )

it needs a rework and putting it in br would be silly but it has as much armor as many br3 tanks, so like just replace the heat with ap not even aphe, heat is just too strong for br2 especially 75mm from a long gun. yes it lacks a turret but so does the grant and lee for its 75mm and that is as big as a small house. most allied tanks at br2 have small guns so are bad at swatting infantry or have light armor and an open top. so mg, he just hold the heat which is better at than the ap or aphe.

1 Like

honestly I think you’re right about one thing — the 115 mm HEAT was too much for BR II. That was me reaching for the final HEAT round when the vehicle’s actual service window doesn’t support it. The StuG III Ausf. A only saw action in the 1940 French Campaign, and the historically appropriate HEAT for that period is the Gr.38 Hl/B (87 mm), not the late-war Hl/C (115 mm). So I’ll concede that point and revise the proposal accordingly

7.5 cm Sprgr.34 (HE) — 20 rounds
Gr.38 Hl/B (HEAT 87mm) — 20 rounds
Nbgr. Kw. K. (smoke) — 4 round
Total: 44 round

That said, I’d push back a little on the “already better than the Grant/Lee” part — the StuK 37 L/24 is a same-generation short 75 mm, very close to the Grant/Lee’s 75 mm M2/M3 in terms of penetration. The StuG’s real edge is its low silhouette and 50 mm frontal armor, which is fair to factor in, but the gun itself isn’t outclassing anything. The 87 mm HEAT isn’t going to frontally one-shot BR II heavies the way 115 mm would; it’s a modest anti-armor option for a casemate vehicle with no turret and no machine gun

That said, the more I think about it, the more I feel like the real answer here isn’t reworking the A at all — it’s a new vehicle. The short-barrel StuG III family had five variants (A/B/C/D/E), and the E was the second most-produced (284 built) with the best armor layout of the lot. That’s the one that should fill the BR II gap properly — low silhouette, 50 mm frontal, era-correct loadout from day one — instead of us trying to surgically fix a 30-built prototype that’s stuck in the store
so im may dropping the 115 mm idea and putting together an Ausf. E proposal instead. Appreciate the pushback, honestly — it steered this somewhere more useful

M8 Scott says hello

3 Likes

M8 Scott can be shot by any BR1 player with type97 ATR
StugA is fully armored at least

Well good luck killing M8 Scott frontally with Type 97 ATR because you can’t really penetrate the hull and the turret can be penetrated but it takes very specific spots to penetrate. At long range? you can forget about killing it with ATR.

3 Likes

Did you miss my or thin skinned open toppled comment

I saw it but i thought it’s a poor excuse of one being allowed to have full HEAT and HE loadout with a turret and far far better mobility while other one even without working turret and MG cannot be allowed just because it has a roof on it.

2 Likes

and if it got he and a mg its only downside would be it lacks a turret. sorry but the crew being able to be killed by.
pistols
rifles
machine guns
hand grenades
shotguns
regular artillery
sniper rifles
at rifles
is not an excuse
Its reality
a stug at br2 does not need heat
and a 75mm short cannon is not a mortar as the scott has

Be able to be get killed by those weapons doesn’t suddenly justify every excuse you want to apply here. Also your examples are greatly exaggerated and far from the reality as you can avoid getting killed by those weapons just by sitting far back. Hence, the grey zone camping. Even then, you really think that for some reason, turretless TD without MG like Stug somehow able to survive better than M8 Scott in close combat urban environment? Really now?

Doesn’t really matter when the game literally shows you the indicator that where you shots would land and the shell velocity difference between them are not that much.

What are you even talking about? We are talking about Stug 3 A, not Stug 3 F nobody asked for giving HEAT to Stug 3 F AFAIK. Stug 3 A on BR 2 already got HEAT btw. It’s just that it also has these useless APCBC shells as well. What basically OP’s proposal is that replace those APCBC shells into HE shells and change the HEAT shells to the better version, Gr.38 Hl/C. And it makes sense because idk you have noticed this by now, but Panzer F1 on the TT also has HEAT and APCBC but with MG and working turret plus much generous total ammunition pool. So what’s the point of Stug A now?

This vehicle in case you don’t know what it is.

3 Likes

jocker vehicle :cry:

wow the allies get an f1

  • High mobility: Can quickly reposition and avoid enemy fire RedditReddit.
  • Massive HE splash: The M2 75 mm howitzer can destroy multiple infantry or light vehicles in one shot RedditReddit.
  • Speed and range: Good for flanking and hitting targets from a distance RedditReddit.
  • Versatile HEAT: Can deal with some light tanks like Panzer III and Puma from the side, though front‑on is risky RedditReddit+1.

Weaknesses

  • Low armor: Open‑top design makes it easy to be hit from above or from the sides RedditReddit+1.
  • Slow turret traverse: Limits its ability to engage multiple targets quickly RedditReddit+1.
  • No coaxial MG: Only the .50 cal on top can defend the gunner, which is easily destroyed EnlistedEnlisted.
  • Exposed commander: The commander is in a cramped, unprotected position and can be killed instantly by enemy fire EnlistedEnlisted.
  • Poor HEAT performance: Less penetration than the M5’s 37 mm, and unpredictable EnlistedEnlisted.
  • Self‑destruct risk: Can be destroyed by its own HE or nearby explosives

Were comparing it to the scott it gets he instead of heat not apcp

Stug he, heat, mg,
US Tank Destroyer M36 Jackson WWII 3D Model $199 - .max .ma .3ds .obj ...