Stop listening to Axis biases

Is it just me or is it true that there is an imbalance on eastern front campaigns? Because first, I see that on river crossing in Berlin when the soviets attack, they get the expected number of tickets but when the Germans attack they get around 500 tickets for taking the bridge. And then on Moscow, the Germans bleed the soviets much faster of tickets than the Russians bleeding the Germans of tickets on conquest.

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Ticket “ballance” is based on statistics devs gather from ppl playing.

X often loses battles = X gets more reinforcements

It’s flawed but that’s how it works.

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Not just you, but just some time on some server. Enlisted is statistically “balanced” to give overall similar wining ratio but in fact not balanced because the difference come from preference of players. In some part of the world, more players prefer one faction than others, and majority of people usually play after dinner time in their own time zone, result in at that time on that server, some side may have more active player and more skilled player then the other.

If you change a server and play at another time, you might sometimes find that “weakened by mechanism” allies side is filled with skilled player and destroying the axis side without much resistance despite they receive less reinforcement, because axis side is almost filled with bots.

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Never forget Axis Africa where the Itals rush bombed their way through destruction.

Balancing by messing around cap times and ticket bleed is one of the most stupid ways of balancing that I have ever seen

This has been a problem in War Thunder too where devs rely entirely on player stats instead of the capabilities of a faction’s weapons and how popular the faction is to the playerbase like its obvious that Germany is the most popular faction in the game across all regions while USSR and US are split on certain regions like USSR is more popular in CIS(some of the most skilled Soviet players I have played with are Russian speaking) while US is more popular in NA while EU and Asian players mostly prefer Germany.

Then there’s those people who just want cool guns.

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It may be flawed, but it kind of works. I will be losing way more battles when playing a faction that is getting stomped if there is no such mechanic.

I have said my position regarding cap times based on difficulty of cap points. Its just ticket bleed should be standardized across the board so we wont be see a Pacific situation where Allies get completely fucked over even when they have an average team because of a bad ticket bleed system. Moscow Soviet ticket bleed is also a problem combined with slow cap times + some badly placed or designed ones.

The faction that’s getting stomped in certain campaigns should’ve gotten a boost in xp instead that would suit some weaker factions like Axis Tunisia. The merger will still have Germany being the most popular faction, its just that all German players across all campaigns will be together while USSR won’t have to suffer the split between Moscow, Stalingrad and Berlin. It remains to be see how it will be implemented like how to split early and late war.

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I don’t think the cap time and ticket will change the tide of the campaign. There are many campaign that have implemented this mechanic long ago. But did the tide of the campaign change only because of this? Mostly not. I have played Normandy Axis before, while suffering from longer cap time. We still cap the point effortlessly because the enemy is too weak. It is true that sometimes enemy can hold the cap because of the reason you mentioned. But it is fair enough because they need some wins.

It will help a bit. But it is not enough, some faction have the more favorable equipment and I doubt there will be much people willing to use bad equipment just for some extra xp. Because there is little meaning of those extra xp when you are using those xp to unlock bad equipment anyway.

But German player need to fight US and Soviet. So even if Germany is the biggest faction, it still need to fight two faction at a time which will spread the player count.

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The Ticket gain buggery they did on campaigns was just a stupid band-aid balancer they used instead of actually balancing the game.

They need to stop trying to hide the games massive imbalance with it and just standardize ticket gain and cap speed across every campaign and if theres massive imbalance well start nerfing and buffing from there.

Were already an arcade style game who threw out the ‘historical accuracy’ out with the bath water so it be nice to see the devs stop being such cowards and start to finally ‘balancing’ their own game instead of just letting it sink farther and farther down into the powercreep bog.

Like christ devs we get it you like adding end of 1945 guns to your WW2 game, swell; howabout attempting a balance pass on the REAL guns anytime this year?

Just wait for about 2 months or even shorter and this problem will be finally solved.

If you have read the recent devlogs, you would definitely be more optimistic about balancing of this game. In the future we will not need nerfing or buffing any more, because by assigning battle rating of a weapon, matchmaking will make it to face others with similar strength, not the current simple level system and random matchmaking. The most effective way to rebalance a weapon is by changing its battle rating, but this do not necessarily lead to break of historical accuracy.

As War Thunder is a good example for that

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a skilled russian player xD skilled hackers maybe but skilled players i dont know about that