Standardized aiming. Practical part

Let me remind you the problem. If player takes different guns of one class and aims with them, he will see one of these cases (aim without zoom):

  1. “Quake” tube (arisakas and mosins suffers the most):


  2. “Spaghetti” hands (kars and sniper varians):

  3. Normal one (only few in the game):


    image

So my idea is to find optimal “entity_cam_nodes_aimNodeIdx” value for each gun (it is responsible for camera position) and store it in one file, so devs can change it all at once. Here is this file:

And this is how aiming will look after this change (same guns):


image

image

Question is: shall I continue or that’s not what this game needs?

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Btw, I’ve finished standardization for all BAs

I would have to try it ingame to see what feels better, but just from the looks of it, the standardized aiming is a big improvement, especially in the case of the “quake tubes”.

Use mission editor for that.

  1. Create new mission
  2. Make at least one respawn point
  3. Spawn a gun
  4. Pick it (properties are reset on pickup)
  5. Do what you want with it