So my idea is to find optimal “entity_cam_nodes_aimNodeIdx” value for each gun (it is responsible for camera position) and store it in one file, so devs can change it all at once. Here is this file:
And this is how aiming will look after this change (same guns):
I would have to try it ingame to see what feels better, but just from the looks of it, the standardized aiming is a big improvement, especially in the case of the “quake tubes”.