The great Pershing watched Combate three times, and that’s why I have no complaints about him.
Each faction has something better than the other; the Americans, British, and Soviets have great versatility in aircraft, air combat, and suspended weaponry, unlike Germany.German medium and heavy tanks from 1943 onwards are better than their counterparts.German AT cannons, portable AT weapons, are better than their counterparts. Germany’s naval force is terrible compared to that of most other nations.
Each faction is good and bad at a specific weapon.But putting artificial things in, that I simply cannot tolerate. It’s one thing to use your strengths to overcome the enemy, but it’s another to give yourself things to be 1 = 1; that’s not good.
A mistake by the developers then. Even so, this game sold you the idea of An “authentic” WWII game where you could build your squads to your liking, with weapons, uniforms, and vehicles based on WWII scenarios. But it has changed for the worse because of those communities.
Your message is very pleasant to read, but the game’s philosophy would suggest a squad of 6 soldiers:
1 engineer
2 gunners
and the rest as riflemen or assault troops.
Furthermore, even if your idea is good, this type of squad should also be offered to other factions.
And the difficulty of obtaining it should be increased so that only a handful of “Motivated” players can get it, so that this type of squad isn’t the only option in Rank V matches.
Advertisements usually lie. They still claim that the game is historical in their site despite being opposite of that. The examples i gave were decisions made by the devs. Not mistakes. Even in moscow beta the game had loads of these inaccuracies. If they were just errors like you claim why were they never fixed?
I think the idea is dope, but for the sake of balance why not make it a 5/6 man squad and for the battle of the bulge event make an american squad that mirrors the capability of the german squad with say a variant of the thompson. Exactly like what they did for example with the silenced stg44 update and the assault engineers.
Drop the Panzerfausts in their entierty, it’s just too much.
A 9 man squad with all STGs is pleanty fun on its own, one of whom gets to be an engineer. I might consider a MG gunner, but even then I don’t feel that to be nessesary.
Now, something has to be done so that these can’t be equiped with Assault Rifles in lower BRs, because that would break balance. 9 man AR squads aren’t much different to 9 man SF-Rifle squads in BR V, but pseudo-Assaulters outside of that? That’s a different story.
I would just lock them all to only having STG 44s, IMO, that’s the easiest way to implement a restriction.
It could be a squad of 7 soldiers with the STG44 with Panzerfaust and the engineer with the machine gunner would obviously not be carrying the Panzerfaust.
They could be blocked from using only the Panzerfaust 60/100 and soon a 150To avoid seeing them at a lower BR,Another option would be to add grenade launchers to the STG44 to “lock” them exclusively to the BR V
I don’t know if they have a “similar” squadron, even in terms of the number of automatic weapons with submachine guns; I don’t know about AT weapons.
The squadron’s specialty is being able to field 9 soldiers with STG44s and Panzerfausts, but they can field an engineer with a machine gunner to reduce the force to only 7 Panzerfausts and 8 STG44s.
That was the announcement in 2021 and it was almost entirely fulfilled with the exceptions mentioned.
The situation is that even Riflemen, Assaults (obviously), combat engineers/samplers, and anti-tank troops were also equipped with the STG44, and this is a specialty of the Squadron That’s what ultimately makes it Special and Only
The Soviets have a “similar” squadron, but with even larger automatic weapons. However, the use of AT weapons by that squadron is not a rule.Unlike the KStN 1113 Sturmuzg/1114 Neu of the publication squadron
Setting aside the absolutely overpowered and never going to be added squad compositions. (That’s at least 2-3 squads worth of soldiers) What is added with this that isn’t in game already? Another German assaulter squad?
That’s what makes the Squadron Special 9 soldiers with the Panzerfaust and STG44 except the Machine Gunner and Engineer without Panzerfaust or this other configuration with a Machine Gunner
Enlisted is a WWII squad game where squads are its main appeal, and I’m requesting a squad setup that was using A squadron with the same number of soldiers as the Rifle squadron (9) The specialty of this late 1944-45 Sturmgruppe was based on the STG44 with the KStN 1113 (Sturmuzg) and KStN 1114 Neu configuration They endorse a possible incorporation of a squadron with this configuration mentioned What makes it special If we’re extremely strict with the game, each faction should have its own squad configuration, but that’s not the case for now. You may like it or not, it may be balanced or not, but it’s a valid suggestion in a squad-based game where there are other “special” squads within the game.
Rifle squads are already overpowered at BR5. Having Assaulter/AT gunner hybrids isn’t going to change anything at all about that, it’s just making a problem worse for no reason. While squads are the main appeal of Enlisted, there has to be a balance between them and this isn’t balanced.
It is precisely because of the complaints from your community that many things have been changed to benefit the Soviets, and the Soviet protection is still there.
Exactly if Together with the allied community Or are you going to deny me the Cold War PROTOTYPES? They also complained when the PPSH-41’s broken dispersion was fixed or when the FG42’s damage was increased.
I’m not surprised by such denial. I remember seeing arguments when these changes were made. But oh well.This game only indulges them unfairly “So as not to deprive them of a new technology”