Squad mechanics illustrated 1.0

well after further study and testing, I have come with an interesting result the game is pretty good but needs a lot of attention to be unique in its playstyle and balancing the squads by now

each and every squad is unique in its function but not good like the other one ( I shall explain ) I will explain on the bases of capturing and defending a point
and on the base of three roles and if their unique roles are balanced with every other squad on its effectiveness in its role

Main role ( could be offensive and defensive both )
support role ( doesn’t flip the scores but keeps maintaining the lead with the proper teammates )
decisive role ( whether its only offensive or defensive cant be both )

1-- ( Main role) you see the assaulter squad and class itself is a very good class and powerful one and if you have a full squad of assaulters you can defend the point and clear it from the enemies so the assaulter is very good class can’t say it is balanced but it is good you cant do everything with it but also you can ( approved for capabilities )

2–( support role ) Sniper squad and the class are very limited but very good in certain situations the class itself offers great support capabilities but the squad offers multifunctional but limited ways as if you are about to score a breakthrough on a point and you need an artillery strike to soften them up and an assaulter to clear the way then you can have all of these in the sniper squad and that’s what makes them pretty handy sometimes nut also if you want to keep away from the battle you will find that the graphics in the scope is amazing ( approved for capabilities )

3–(Decisive role ) LMG squad is a very good squad you can have 4 gunners and an assaulter not to mention the bomber so their main role is defending the point they can assault also but their trait is in defending especially in invasion mode where the mounting of the LMG makes it a stationary meat grinder and belive me the bomber can be sometimes pretty handy ( approved for its capabilities )

Note: I only say what I think of the game not saying what is supposed to happen and I would like to discuss with you what you think of the game

I will make more testing after I get to understand your opinion and see what I could modify in my methods of testing

I personally think the 3 squad roles should be as followed:

  • Main Combatant
  • Fire support
  • Tactical

MC is pretty straight forward:
Assaulters and Gunners are the only classes truly able to combat any other soldier class at most ranges. All other classes lack the DPS or range (flamethrowers) to do this. You should ALWAYS have one of these, and preferably two of these in your lineup.

FS has the ability to get a lot of kills, but lacks any effectiveness when it comes to actually affecting the objectives. Classes for this include sniper, mortarman, flametrooper, pilot and radioman. You should generally avoid using these if you actually want to win the majority of your matches.

Lastly, Tac has the ability to greatly affect the outcome of a match indirectly. They are not really effective in direct combat, but what they do can make it much harder for the enemy to perform the objective, or much easier for your team to perform the objective. Only the engineer and tanker are part of the tactical role, but the cars that spawn on some maps could also be “classified” as such. Having one of these can greatly benefit your team, but only if used right. Sniper can also be considered Tac if there are enough static MGs to take out.

Add an engineer to every squad you have, their utility is simply outstanding.