Like some players has already pointed that some squads/tactics is bit too strong (7 assaults or gunners in 1 squad, suicide bombing with planes etc)
Maybe one solution could be personal tickets or whatever you want call it. But instead doing it “you can spawn this squad X times” every squad should cost different amount of tickets/points to spawn.
Spawning cost could increase depening how powerful squad/equipment you spawn. Like panther is definetly more powerful then panzer 3 but it will cost lot more or using 7 gunners is more costly then default “fresh” gunner squad with 1 lmg and 3 troopers.
Maybe cost should go up more you add soldiers to squad so it might be beneficial to use smaller squads so you can spawn them more constantly.
To make this work cooldown based limitations should be removed for infantry and reduced for vehicles and maybe troopper squad should be FREE not matter how many and what soldiers are in it.
Maybe add spawn cost depending gear that soldiers use? Maxed mp40/ppsh adding more cost then some low/mid tier smgs etc
PS, Maybe after many ‘maybies’ and other grammar errors you realised english isnt my native language but hopefully you understood even something about it:D
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well,
i’m not sure how much pleasent the game experience can be when you pulled out your best tank, or best squad and a ‘Funny’ Explosion from a plane or tank camping your spawn wipes out your best squad and makes you lose points.
not to mention, this system does not specify for long tier.
like, most of the squads will be almost maxed out. what will happen to them? wait 1/2 minuts before spawning because they are " too stronger "?
although, there is a current system that if the players reaches 15 life death ( for lone wolf ) & 15 Squad Death ( for squad game mode ) they will no longer be able to spawn anything for that match.
and after all, the current cooldowns allows you to play the squads that you want, and than keep switching between one and another.
cheers.
Wouldn’t really be something fun.
Imagine spawning in your best squad, only to get deleted by a balanced BF110 that gets 30 kills within 20 seconds of the game starting because he’s shooting at the spawn. Or a tank being positioned overlooking your spawn and killing anyone that spawns before you can do anything.
The current system with maximum amount of respawns is fine.
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In lonefighters, we have a 10~18 respawn limit. Also due to lonefighters, any squad size is not really matters at all… I hardly dies >6 times.
We don’t need that I believe