Sometimes you're flush. Sometimes you're bust

Deserting when your team has lost the first point doesn’t help either.

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With over 7000 points each game I think you won both times

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Carried my team on both occasions. :slight_smile:

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cant blame console players for leaving when they put only 90% pc players vs them. Especially when the enemy team uses them as target practice with 42 squad deaths in total between 3 of them in the germany match

im a console player. i consistently top the leaderboards and take on entire teams of PC players because my teams are usually made of half wits. Console is fine.

For the record, I wasn’t blaming console players per se. Deserters are their own breed.

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Should be punished harder.
Every time I see 4-5 players in the loosing team deserting

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If Enlisted was better balanced then yes.
If Enlisted actually let you play the maps you wanted and the modes you wanted then yes.

As it is I fully understand why people quit. Fed up beging blasted by downtiered people with superior gear or having to play maps you’ve given thumbs down again and again.

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It would only make sense if they would quit right after the start of the battle. But I see many players playing 80-90% of the match and if they are close to loose the last cap or can’t capture the last cap while running out of reinforcements then they are deserting to keep their winrate.

A mate of mine told me about a player having more then 1200 battles and 99,99% winrate flexing with it. Now guess how these player was able to “achieve” that. I checked his replays: if he is close to a loose then he deserts to keep his winrate safe.

Easiest solution: even if you desert a battle right before the end, the outcome (victory or defeat) should still count towards your stats. That’s how it works in War Thunder, World of Tanks, and practically every other game I play. Only Enlisted can’t seem to get it fixed.

My unpopular opinion?

Don’t desert. Fight your battles. Win or lose, at least you fought for it.

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I mean when I play teams with all console players vs a team with fewer more than half of the time the team with more console players loses especially when theyre defending the points. Also depends on the maps.

You could say playing console in pc matches is fine but theyre still at a disadvantage if the enemy pc players are actually playing the game and not sitting back sniping in a tank or flying a plane.

For example the 2nd Germany match in the post the few console players were basically obliterated by the enemy pc players because they were actually playing the game ( they were probably in tanks as well from all their assists) even tho the console players were trying as well.

I sometimes lose to good console players as well but still most console players tend to lose when the teams are uneven.

Im deserting every match as soon as my team loses 1 troop!!! To think I will just watch 1 person die and think we still have a fighting chance ( we’re still at 1000 tickets ) at wining is a joke. Especially in attacking if 1 of my squad members dies while im sniping from the back of the map I will simply leave the match and find another one where my team can protect my troops!!!

Tell these to all the deserters which abuse the game mechanic to avoid loosing their winrate by deserting or and like I said: the outcome (victory or defeat) of a battle should still count even if you desert

If you desert it should count as a loss regardless of the outcome. Desertions cause losses, cowards should be shamed.

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You can check now on enlistedrollcall what someone’s REAL winrate is by looking at their matches and desertions.

agree - it should but unfortunately it doesn’t and that’s why it needs to be changed

I know

Yeah. Great tool to see what kind of players you face. Unfortunatly it doesn’t change outcomes in battles.

This screenshot from a recent battle is a perfect example of what’s wrong with the balancing and desertation

Allied team player 1 was met in a battle where I played Japan BR1. He played BR2 and had several special squads and special weapons; Thompson 7.63 and Lewis Assault Rifles comes to mind, and he happely blasted noobs away (and if he had been better he would have had a higher killcount).

But if you go check enlistedrollcall you can see that he has a 57% desertation count.

So there is actually 3 problems with this.

  1. The horrible balancing issues where veteran players equipped with superior gear can face people who has just started. My bet is that some of those new players won’t find the game fun at all and quit never to come back.
  2. People who play the risky BR2 so they can get easy games slaughtering noobs and quit when they get to face vets in BR3. They get high scores in BR1 games and the 20% penalty won’t feel as hard as getting a meager score in higher BR matches.
  3. Desertation. I don’t blame the people deserting in this game because it was an outslaught where I hardly had time to run to next objective and build a rally before the objective was being captured. And the BR 2 people on enemy team was the ones driving their team forward.
    As for console players you can see that 4 out of 5 was on console but then again # 2 on our team was console as well. I think that one of the reasons is that console got acces to Enlisted much later than PC and lots of people want to try out the game from console platforms - just to get into battles like this.

I don’t know - I understand people quit when they fight unfair battles and disapprove of people that use it to keep their winrate high. As others have stated; a loss should count even if you quit.

BR1 should be locked to BR1 only. It 100% turns noobs off when they get bum-rushed every game by not only BR2 vets, but a coordinated TEAM of them (teams should also only queue into battles vs other teams).

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I agree. But it still wouldn’t stop veterans from playing those matches. I still play BRI from time-to-time. I like the weapons, and I like to help newbies learn how to play the game.