So these suggestions will be controversial and there got to be people saying “Skill issue” or “Spend more time in the game”. But I think inorder to attract more players and encourage them to stay in the game. It have to make the game eaiser for new players.
Add visiable projectile path for throwables and at weapons like panzefaust. And give at weapons penetration indicator like the ones in tank scope.
Make better iron sights.
Add third person view for planes and bomb landing indicator for planes. As well as rockets.
Do the same for tanks. 3rd person view for commander.
Allow players to get one or two of their squad as “shared squad” and new players can choose to use old player’s squad from time to time. And if a player use lets say 3rd rank assult squad from old players. Then they can gain xp for their own 3rd rank assult squad while old players can also get xp.
give better toturials. Like every skill with motor, machinegun, landmine or any other weapons in the future. yes there is the video but no players need to acturally use them.
Allow ai to give general pin for enemy when they got attacked.
When players goes into enemy side grayzone dont just kill players. Instead give them a real-time accurate pin
don’t know how that could actually work with iron sights though for AT weapons we wouldn’t need prediction path if we got slightly better sights for it. now grenades are already show what path it’s going to take by the player’s ingame thumb
not sure about this because tpp would make tanks extremely overpowered and if one detects that the commander would be threatened they can just button up again and turn to the threat
All of these would make Enlisted even more “Arcadey” than it already is.
Not having third person cameras was an intentional design choice by the devs, not an oversight. It not only adds an element of realism, but intentionally limits the field of view for players using vehicles. Forcing them to rely on teammates to some extent.
They already had projectile paths for throw-ables once, they removed the mechanic because it made throwing at extreme ranges too easy and effective. Also, players really do not need their hand held so much.
I misunderstood your statement at first due to its odd wording. Yes, giving a penetration indicator could be helpful for squad carried AT weapons, but doing so will help them aim too easily at further ranges. Making them far too effective. You could hit a tank across the map with a bazooka if you just aimed around until the indicator turned green.
The iron sights replicate the real life iron sights of the weapon. “Making them better” would mean going against their actual design. Although I agree that the sights could take up less of the screen while aiming down them.
“Sharing squads” would be abused and defeats the purpose of unlocking things yourself. It will also work contradictory to the new match making system they are implementing soon. Where you are matched by the weapon’s you bring. Using someone else’s more advanced squad would force you into a higher tier of combat.
They plan to make better tutorials once the game is fully released. The player base is not dumb and can figure most things out. So it is not a high priority.
AI already give you a general idea of where the enemy is by shooting at them. If you then also need a marker to further help you, you are probably already dead. This would also cause a lot of screen clutter. Having markers from you, your team, and your squad all on the screen and map.
[quote=“Rickyd123, post:2, topic:101073”]
don’t know how that could actual
Like what I said. may people wont like this idea. But I think these improvements can help enlisted really attract players. Enlisted is not like WT which is one of its kind. It got many competitors like battlefield and callof duty or even CSGO. So why not decrease people’s time to learn this game since the leveling system of this game is already soooo tired?
Better crosshairs. How better? What’s better than a mechanical sight. And you’re probably talking about some sort of collimator sights. Maybe go back to BF5 or CoDvg. Because the first red dot sight was developed in the 1960s.
Maybe simple optical sights. Well, already in the trenches of the First World War, soldiers themselves made simple optical sights to aim faster, and let’s say that professional ones began to be created in the 1930s, but they were very expensive to produce, very delicate and only in the 1970s were they developed and implemented for mass production equipment meeting the requirements of the army.
The third person view is unrealistic. You can’t look at yourself from behind your back.
The game is already full of concessions to people who hate realism.
If someone doesn’t like bots running after him, let him send them ahead, or play the lone warriors mode. Infantry always works minimum in squads. All my life I’ve been waiting for a game where there will be at least some realism, where there are not 50 rambo generals running on the map. Because even in games like HLL, Squad or PS, despite team mechanics, self-proclaimed ultra rambo colonels run around the battlefield.
And so each of you has your own team and there is already a platoon.
Soon
If you put the red marker in the place where the enemy is, your bots will shoot there. Their effectiveness depends on the number of stars aka the level.
This zone is there for players to take action, not fight at spawn. And on the enemy side, you should run into the minefield and die immediately.
Relative to the Closed Beta, this game has been so simplified. Time to kill has been extended. Previously, every bullet killed whether from a pistol or a rifle. Pepesha 72 bullets were 72 corpses. Weapons jammed, shards from bombs flew halfway across the map, anti-tank shells went through buildings and a T-70 or PzII in Moscow shot at the marker behind the building and killed the infantry. The gameplay was very slow, now it’s terribly fast, and before 3/4 fought at distances over 100m because when you came in with a submachine gun, you were making chaff. Artillery fire killed yours too, grenades and bombs too. And it was definitely better than now.