Some suggestions on custom mode

Obviously, because of the custom mode, there has been an unpleasant experience between players and developers.Therefore, now try to provide some suggestions for the role of custom patterns.ers have had a very unpleasant experience with developers.
1.Meet the needs of players for entertainment.
2.Experience gains should be there, but should not exceed those of the “Corps Model”.
As for why, I think this is for two groups of players.The first category is players who feel single about the matching mode and want to try new ways of playing. The second category is players who can’t play well in the matching mode because of insufficient campaign level and team level.In the process of playing games, I found that if I have commando team, engineering team and rifleman team, and their level reaches level 10, then my game experience will not be bad.At the same time, it is relatively easy to achieve these, only the battle level reaches 10 level.However, it is painful for players to reach that level without team formation in the matching mode, including when the team level is very low. Therefore, at this time, players can choose to achieve this level through customization.
As for the implementation plan, I put forward the following suggestions:

  1. In the user-defined mode, the income of players whose battle level exceeds 10 and players whose team level reaches full level will be greatly reduced.
  2. Let the revenue of the custom pattern not be higher than that of the matching pattern.
  3. Add more gameplay.
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Hello. Since custom lobbies have been around for a relatively short time, work is still underway to balance the experience. Everything is tuned by looking at the statistics.

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I hope these suggestions will help you. I just want to tell you how to use the custom mode as a player.

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If you only allow players with a level below a certain level to gain experience in the custom mode, it may not be abused.

You´re gonna need some good arguments to support this claim chief.

First of all, the experience required for low-level upgrade is relatively much less, and so is the earliest corps. However, if they complete the upgrade, their combat effectiveness will not be particularly low, and they can compete with advanced players. Low-level players need to upgrade these regiments through custom mode to gain basic fighting power. Secondly, players who abuse the custom mode mainly aim to upgrade their level or get more cards. Only players below a certain level can gain experience from the custom mode, which can prevent them from doing so.

In this way, players won’t get much from the custom mode, but they will be able to spend the most painful low-level stage through the custom mode and become proficient in fighting methods.

Of course, there is an easier way, that is, the bonus card cannot be used in the custom mode.

That won´t be nessecarry if they implement level based matchmaking wich is something I´ve heard being mentioned here and there already.

The experience you get from custom is negligible beyond like level 9 so that´s not a problem. You also don´t really get more bronze orders than you would in regular matches aswell. Atleast from what I remember.

Fighting bots won´t help them against real players that´s for sure. The flow of battle is much more different than you give it credit for. I don´t think looking at playing with bots as a quick way to level up for new players because there always will be people who don´t want to do it. Making playing against AI more attractive for higher level players also means less high level players demolishing new players.

Wich all wouldn´t be a problem if they include levle based matchmaking (wich they can´t because there´s not enough players)

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No one can use this low-level regiment to fight against high-level players, let alone novices. They need to upgrade these regiments to at least level 10 before they can get a better game experience.Therefore, players need to gain enough experience in custom mode, even if it can only be used to upgrade these regiments.

Well that´s wrong according to the devs themselves as they said a bolt action rifle will kill a high level player as good as any other. That aside it already works like that, you get like 0.5 of the XP while at higher levels it goes down to 0.2 XP.


No,the experience ratio depends on the number of players in the custom mode, not the level.

If you don’t want players to get too much XP through PVE, then you can set a single-game custom game PVE XP upper limit. I think this upper limit is perfect if it is not less than 20k, players who want to get enough XP through PVE can also be satisfied. But of course, I hope that PVE and PVP earn XP the same. After all, this game is essentially a PVE game.I also hope you can provide PVE mode

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Yes, instead of making almost no experience gain in the custom mode,so that almost all players are unwilling to play custom mode, it is better to directly set an upper limit of experience gain in a single game, so that using bugs and stacking bonus cards will become meaningless, thus fundamentally solving the problem.

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