Some stuipted ideas

  1. Allow ai to pin enemy. even infantry.

  2. when player unlock new squads fill that squad with 1star rifleman with default gears. Like 98k/medpack. But players are only allowed to change them after they unlocked more solider upgrades.

3.Change the spawn phase looking. Like german paper maps in WWII and show entire battlefield. Also show what troops friendlys are using.

4.Allow the player who is higher in level/rank/vote one to give out orders. So old players can guide new players/ai what to do in the fight.

5.This one if the most stupited. Change the squad category from troop/vehicle to forward/supportive. supportive can be motor/sniper/aircrafts/artillary that they can be called by open maps and become some sort of skills.

  1. make the battlefield bigger include the whole map and make the obj as a whole area like a town in normandi.
5 Likes

And another one. Change the battle pass from quests to getting scores

kinda cool but instead of ping make it overall direction or something, pings would be too op since AI has super vision. They would pin everything through foliage etc. I’ve been suggesting that they would ping where they’re taking fire from, but people didn’t like that and i guess they won’t like this too.

but why

current spawn phase looks great
although friendly troop class list is something really great!

it’s silly, i’d say just let people draw on the map. there’s gotta be at least on man who would do this and maybe people would’ve listen to him.

interesting, but it’s just too brief to say anything really

honestly i think this is something to come :slight_smile:

overall i think this post isn’t that stupid you should give yourself some credit

So the idea I have so far is like this. supportive roles ability can be used like how radio guys call for support but instead every front line squad can call for support without radio. And radio guys will allow the team to call for more percised support with faster cooldown.

Fighter - spawn a fighter plane in the sky, This plane will automaticly chase enemy aircrafts and allow players to control the figher. Radio guy can spawn the figher at a chosen map edge.

Motor - provide regular motor round support. They can also unlock fire rounds(IDK fires are op at the time) or smoke. They come faster then artilary and but can be countered by artilary skills. Radio guy can change the area size(weak maybe?)

Bomber - Just like the bombing we have now. But can choose the different squad sizes. However every downed bomber will increase the cooldown. radio guy can set specifit route and strike area for bombers.

artilary - similar to motor support but take longer to arrive. And when the round arrive everyone on the map will see where the round landed. special skill is counter barrage. This can be active within a limited time after enemy used motor/artilary skills. The first counter will cause enemy’s cooldown to double. Second time will reduce the support’s firepower and third time will disable enemy’s artilary/motor support for some time.

Sniper - you can put them in front and support position. When they are in support position they have spot mode and attack mode and they can show their position by some indicator marked at the map edge. in spot mode they will give a red pin whenever they see an enemy and mark tanks within an angle. The attack mode will make the sniper team to open fire and create a kill zone for sometime. Then they go into a cooldown time to change location. At this time they cannot spot or kill. support sniper’s special skill is to spawn at any map edge as 2 man squad.

You think devs will think about your things when they make their changes?