Some problems I found in the new test server

  1. the skill selection does not work well. You cannot select higher level skills unless you spend 6 points for your new solider on low level skills. Where as soliders before the merger can have most of their skills as high level skills
  2. new matchmaking system still doesn’t fix the problem. for example the pacific problem. The “br” in enlisted does not solve low level player is in the same matchmaking with high level player.
  3. things like tigerII(H) and p47 does not have any new squad that can use it
  4. the squad selection system is still feel like unfinished. for example I have to look at my flamethrower squad one by one to find the one with fg422 instead of the one take fg421 and zh29
  5. still can’t see many details about solider’s stat unless click into skill phase.
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That is by design, they want you to have to sacrifice something instead of just getting max perks on everyone. On the up side, there are some pretty crazy new combinations you can get.

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I also remember one helper saying that i will be able to use 2x M8 Scotts but that’s not the case. That was a waste of time grinding them.

there are some requirements for so called crazy combinations.
1.soliders at least from tierII should have enough stats to have crazy combination
2. new skills that design specifically for different classes
before these are done I will say no to the requirements of spending 6 stats points on useless(or5 consider it is necessary to get the prevent fire) skills to get skills of higher level

They’re still tied to their original squads.

Yeah, have the right troop type and tier, and accept that you need a dump stat now.

Nope they are not. Normandy and Pacific had two separate squads with m8.

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While in test server first squad only has
image

Well that issue is specific to that squad because I can still run double Tiger E.

I mean at least 10+ stats given to tierII solider to do “crazy combination” Now I think tierII only have 6 stats as class bonus so how are people going to get so called “crazy combination” with only 16/16/16?
for red stats 35% health take away all red stats
for yellow either reduction in vertical recoil or horizontal recoil reduction with spread reduction both of them take all 16 yellwo stats
as for green 5 for speed and how is 11 green stats going to make the crazy combination?

Some classes can take horizontal reduction as well as putting 1 or even 2 points into vertical reduction. You should be able to figure out which.