Some new XP earning ways. ( Any team choice AND crushing victory XP )

From time to time Enlisted DEV,s put more ways of earning XP. and that’s totally fair considering the more content they also place. but two ways of the next XP increase in enlisted.

there is two types of Earning XP that are very interesting.

  1. 10 Percent more XP if you quote for a enlisted game has random team, So it will be interesting to have this bonused has it encourage building multiple armys.

  2. IF THE GAME is invasion (for example) Give XP to entire team for each ticket that has not lost. for example give 10 XP for each ticket that has not used in the end of the game.

Re writen:

This below is only a exemple, and a bad one. :smiley:

so if you have 500 Tickets that has not used, everybody gain 5000 XP, of course 500 it is a bit rare.

The same happens if you are Defender, BUT THIS TIME, the reimaging time of the battle. so 10 XP for each 5 seconds remaining in the game.

2 Likes

10 Percent is too small to encourage people.

This will only encourage people go to the faction that are currently stomping, since those faction benefits the most from this buff.

2 Likes

Boost XP for close battle not for crushing victories … you want unbalance campaign even more ?

1 Like

users: “give us more xp”
DF: “just spend more $$$”

Instead of the defenders getting more based on time, they should get more according to how many objectives were held. This puts them on more equal ground with the attackers for bonus points. Each objective held = 1,000 points extra. Just as every 100 tickets = 1,000 points for attackers.

It’s not extremely likely that attackers will get through with more than 500 tickets, but if they do, they would have a much higher potential for points. To this I would say make a cap of 5k extra points, so both sides are equal for “crushing victory” rewards.

1 Like

I agree with much, only 1.
Currently, there is too much difference in the playerbase for each faction, so players who choose random should benefit.
As for 2, the opposite is true and will only widen the gap between player bases. Imagine a one-sided match.
In a shitty game where you have 10 minutes to get the last base, you would win with many tickets held.
People who always want to win will concentrate on the favored faction for the sake of it.

That,s doest realy needs to be that way. only a exemple.

nunbers can be changed easy.

but the point IS, win something if you win a crushing victory

the same up