When the option to place inside a building is available, obviously that is the better choice. However, there are numerous areas that this just isn’t really an option. About half the time I have to build a rally in the forest, in a field, etc. with a sandbag or two protecting it, a teammate goes out of their way with a tank to run it over.
Can we get either a punishment for players doing this or at the very least make it so that friendly tanks can’t destroy rally points?
(Yes, I realize these are two posts consecutively regarding separate issues with rally points, but we were dealing with a LOT of trolls last night.)
Simple solution, have a brain and don’t spawn on that location.
Otherwise, put in a team vote system to break certain rally points from the selection map.
I’ve had a battle of Stalingrad match where an ally built a spawn beacon under a collapsed doorway of a building and anyone who spawned on it became stuck. we should be more likely to prevent players from building spawn beacons under doorways or areas where allies can spawn and get stuck. there just some noob players out there who shouldn’t be aloud to be engineer since they don’t know how to properly use spawn beacons
For some players this might work, personally I almost always have all mine being used to make tank and infantry traps. (Depending on offense or defense). Though you shouldn’t have to deal with players intentionally screwing over their own team is my point.
Engineer mains need to realize that they should learn not to build any structures that block the path of friendly tanks like stop building rally points on roads and other open areas but instead find a house or a trench. If those are not an option just know where the tanks usually go and of course do not build on roads.
Also idiots building AT and AA guns on pathways especially inside buildings besides their obsession with sandbags even as attackers.
Sometimes building in a house or a trench is actually not viable, with how many rally hunters there are, or bomber planes in the case of trenches. Putting them in forests shouldn’t be in the way of tanks, so they really don’t have an excuse for running those over.
Sometimes pathways are the only surfaces flat enough to put them down, or occasionally I have to pop an AA down on the side of a road to get a clear shot.
That part I agree is generally annoying.
I use sandbags as an offensive tool all the time. Its great to help make pushes, restrict defender movements, fortify resupply caches, make improvised MG nests, protect trenches, etc.
Then the team should have more than one rally points in a different flank which is not the case for some maps. I even have to build rally points as far as 100 meters from the objective as there are maps that its the only safe spot as further than that is too prone to get destroyed by rally hunters, explosives or arty.
I was about to yell on the idiot who built an AA gun on a pathway in the first cap of Tenaru as why there instead of somewhere else like behind a rock but map design is also a factor.
Again depends on the map like there are some where tank support is better with large caliber guns while there are those where an HMG will do well in holding a corridor like why restrict or slow down defender when you can just kill them with an MG or a rifle.
The way I attack objectives in general is either this
like certain cap points just don’t allow building fortifications to slow the defenders down which is why the better option is to kill defenders trying to get to the cap. Depending on the cap, I just build ammo boxes nearby.