Some issues i want to talk about

5 minutes, ten deserters, impact granades spam, AP mines spawnkills behind friendly line, no chance to win… I don’t want to be polemical, but now in most games I’m seeing and seeing the same pattern of madness again and again. This game was designed to be a meeting point between military simulators and fps, and for this reason it requires a medium intensity approach to the game: it is inevitably faster than a sim, but suffers greatly in managing speedrunners.

I am neither for nor against the merge, I am not a dev, but a player, and for this reason I can only limit myself to feedback on the current situation: it is necessary to exploit the size of the maps more and not concentrate forces in a single point (already happens in some modes) by binding the game to numerical and fire superiority (incentive for grenade spam and full auto), so as to make defense and attack more dynamic and so as to distribute firepower more of the two teams. Furthermore, we should start reconsidering the defense and attack system: currently the weakest loses, without too many turns, and this is a problem. In Battlefield1 the team in greatest difficulty receives help (behemoths) to make the game more balanced until the end, while here there is no way to counteract the momentum of the strongest team. Another big problem is the grey-zone campers: a system must be introduced that does not allow you to score points if you shoot from the allied grey-zone. Especially in low tiers, countering elements so far away is hell and very few people know how to do it.

Another thing I’m noticing now (and please I’M NOT RACIST it’s just an observation) is that I’m meeting more and more Asians in European servers: this doesn’t mean I don’t want them or anything like that, I talked to some Chinese players in game and they themselves told me that there is no Asian server, and this forces them to play on European servers. This leads to games being filled with not one, but two communities (one of which is increasingly emerging) which inevitably takes away a lot of space for new players.

Having said this, in my humble opinion, without pointing the finger at anyone, what I would like to see is a lowering of the pace of the game, it is not my impression that in the post-merge the players have become increasingly angry and aggressive and I don’t like this. If I put myself in the shoes of a dev I can see that now only time and a lot of work can solve all the problems that have been created, the only thing I have to complain about was the haste with which the game was updated without further testing… I hope everything will get better with time.

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