While using the replay system, I noticed some small stuff that could be better.
Please feel free to add any suggestions.
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When paused, not everything is paused: tracers from plane gunfire do not stop and keep moving while everything else is paused.
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When recording video with R, the video starts to shake immediately or after a few seconds, making it useless. I play the game on 4k ultra settings without any problem.
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Also when recording video with R, sometimes suddenly the resolution of that video seems not to be 2160p but more like 720p or something.
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HMG does not have sound, muzzle flash or ejected shells.
- Blood and water on screen: once it’s on the screen, it won’t go off and will show up in normal screenshots with interface. Replay needs to be restarted from main menu to get the stuff off the screen again.
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and, i would add a few that i noticed from mods:
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skc enties weapons are not visually represented in the editor. generally, the artillery guns used by many creators.
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cannot view replays of matches made only with one player selected
( why )
and above all,
- re-introduce vertical axe for the camera movement ( that used to be on Q and Z if not mistaken )
I forgot to mention earlier, the replay system also shows things that never actually happened.
Everytime you restart the replay, there is a chance you can see something different in the same situation.
For example: I used a MG here but the replay shows a bolt action rifle autofiring.
Then, when I restart the replay, or just skip some parts there is a chance that I get to see something completely different in the exact same situation, like this:
EDIT: when looking more closely at the video, I can see that the MG on my back is actually firing, not the bolt action rifle in my hands!
Also, when b̶o̶t̶s̶ soldiers die, sometimes they assume the ‘zombie pose’ in the replay, which in the game obviously they didnt do.