So what do developers want now?

The developers have responded as follows to the strange change in one patch so far. “Historical” We don’t want to simulate. If you wanted to do that, there are already alternatives. Hell let loose, Post Scriptum, Arma… Why are we play enlisted?

Battlefield, Call of Duty ruined? no. We just wanted to play a casual but realistic WWII FPS game.

The previous spread patch as well as this semi-automatic patch were explained by the developer in this way, ‘historical’. Then, let’s use the historical evidence very well. German tanks break down from time to time and have to be fixed. The in-game UI makes it disappear completely. Let’s get rid of scoreboards, maps. Oh my God, giving maps to all the infantry! This isn’t WWII, it’s the 21st Century US Army with C4I!

Let’s use the historical evidence further, with a certain probability that the gun will have to explode, sometimes it breaks down. Every piece of equipment will have slightly different performance. The height and age of the soldiers must all be different, and accordingly, the stamina and stamina must be set differently, and the hitbox should be set small for short people and large for tall people. Because this is “testimony”.

Shall we go further? Every soldier should feel different recoil. Because everyone is different. Gotta give the pilot a parachute, not World War I, what army would sortie a pilot without a parachute?

It is true that historical evidence is important to the game. But what we want is to avoid things that are uncomfortable and not good for gameplay, and we want a proven track that is well-balanced and fun to play.

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I agrze there must be a balance between realistic and gameplay.

Some concept like TTK (time to kill) are used to balance other game even doesn’t fit the actual description of a gun. In enlisted £ appriciate that not all weapon are design around TTK:
While a machine gun has ROF 1000bpm and deals 12.0 dmg the time TTK is exceptionnamy low compared to other gun. But it’s one of the biggest caliber back in the time, so deals a lot of damage.

In other game the recoil, zoom or damage are set to make it more difficult to use machine gun in some situation.

At the end can you realy balance a weapon or a tank made before 1939 and one during 1945? They have been for better performance.
So you can decrease the number of this powerfull weapon your squad can have. This is the way it’s done in Enlisted. You can also make it more difficult to have: a higher lvl in the campagn. This is also done.

But there is something else that can help balancing too without touching to TTK or ROF.
It is the time of acquision of a target.

Kar98 got a big zoom on iron sight to help a fast acquision of far target. This zoom is close to the same as other iron sight, even on sub machine gun, design for close combat.

Maybe working on the zoom on ironsight would be a better solution than working on TTK like it has been recently done with the semi-auto nerf.
It’s the same principle used for recoil. A high recoil increase the time of acquisition since it take more time to aim again.
The theorical efficiency of machine gun is reduce at long distance because of the recoil.

I want my game to be enjoyable but with a realistical component. Decrease ROF and hurting TTK is not the best solution while you could work on zoom, spread, recoil, dmg reduction while far away, non aiming spread…
TTK and ROF is just the easy way, maybe the lazy way.

I don’t want an historical 100% accurate game that let me play a german kid squad in Berlin, I want a game that make like the sound of each shot and give me the dose of serotonine when I get a kill. Since the last patch it feel like my lovely Gewehr taste bitter, and I will probably switch to something else out of frustration. Love is gone. Serotonine is gone.

Anyway, balancing is hard, stay strong
I love the devs anyway.
You got my support.

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