The developers have responded as follows to the strange change in one patch so far. “Historical” We don’t want to simulate. If you wanted to do that, there are already alternatives. Hell let loose, Post Scriptum, Arma… Why are we play enlisted?
Battlefield, Call of Duty ruined? no. We just wanted to play a casual but realistic WWII FPS game.
The previous spread patch as well as this semi-automatic patch were explained by the developer in this way, ‘historical’. Then, let’s use the historical evidence very well. German tanks break down from time to time and have to be fixed. The in-game UI makes it disappear completely. Let’s get rid of scoreboards, maps. Oh my God, giving maps to all the infantry! This isn’t WWII, it’s the 21st Century US Army with C4I!
Let’s use the historical evidence further, with a certain probability that the gun will have to explode, sometimes it breaks down. Every piece of equipment will have slightly different performance. The height and age of the soldiers must all be different, and accordingly, the stamina and stamina must be set differently, and the hitbox should be set small for short people and large for tall people. Because this is “testimony”.
Shall we go further? Every soldier should feel different recoil. Because everyone is different. Gotta give the pilot a parachute, not World War I, what army would sortie a pilot without a parachute?
It is true that historical evidence is important to the game. But what we want is to avoid things that are uncomfortable and not good for gameplay, and we want a proven track that is well-balanced and fun to play.