That’s it, that’s the post.
Yes, it’s not particularly relevant now, but I hope they’ll change it. The distance from the point needs to be adjusted, as running 80 meters is not ideal.
I actually dig the ‘Big Action’ concept: you die, then you spend 10 minutes running back to the fight, because that’s the price you pay for being a scrub.
Not technically true nearly every soldier can build a jeep, no walking needed in a Big Action.
Overall, yeah. It actually makes more sense because it adds a logistics element (like in the ill-fated H&G), instead of guys teleporting onto shoeboxes.
)))))))))))) in your case, I suggest that you don’t respawn on any vehicles or built-in respawns, but instead run from the stock one. This will allow you to fully experience the foolishness of the situation,That should seem even more reliable to you.
And you will finally feel what is the price of losing a squad)) we are in the game and I personally do not want to run for 80 m
It’s going to make you feel even better, it’s just a comedy.
I usually do that anyway. I respawn at the back lines and run towards the position I want. Or I simply airdrop in. Especially since the Soviets often don’t have a single built spawn point in most cases. Though in my case, I rarely go through more than 3-5 squads a match.
What you’re doing is your personal right and business, and I’m not comfortable with this personal arrangement. If you want to run and crawl for a long time, then you should go to Hell Let Loose, where there’s plenty of it. By the time you reach the enemy, you’ll be tired of playing. enlisted is a dynamic game that’s not about running 100 meters.
The cost of losing a squad is not important; the goal is to capture or defend a point.That’s exactly what the game is about.
Of course, I’m not sending anyone anywhere, but there’s a game about crawling and running.
My 400 captured points across 2,000 battles would disagree. So it’s also a case of ‘is personal right and business’.
As for HLL, I’d love to (In all seriousness), but fighting 50 other people for a single sniper rifle every match is just too much to handle.
I much preferred the usually consistent 50+m from the point. As they are now definitely feels like an overall nerf to APCs
It’s not about the number of points you capture, it’s about the gameplay itself. The game is fast-paced, and making things more complicated by running around with a stock spawn is a waste of time, and therefore you have less impact on the actual battle. While everyone can play the game in their own way, if we’re talking about a team-oriented approach, it’s clear that running 80 meters is not the most effective strategy.
Does anyone actually still believe in teamwork in shooters in 2025?
And what does it have to do with whether you believe it or not? The game shows it, and I understand that it doesn’t always happen. If the opponent is strong, you won’t be able to win without a team.
Yes, it will take longer to get to the stronghold, which is not conducive to the situation of the battle
You yourself said that losses don’t matter. And this leads to the fact that in this game, in most cases, the winners are not the strongest, but plain meat waves. Very often you can see people with a K/D of 50:18 at the top of the winners, while the losers have 100:5. A side, very often, loses not because it is weaker, but because its strongest players play their own game. Can a herd be considered a “team game”? Probably yes. Do you want to win in such teams? To each their own.