Sniper Squads should be upgradable to 6 memebers

As current Sniper squads are pretty under utilized and seen as… ineffective. While snipers are in fact able to be very effective they do feel held back by their squad size and troop choice options.

To this I see a very simple solution. To add two nodes to the Sniper Squads Squad Upgrade tree. The first simply being an additional Squad member, bring the squad size to 6, up from 5. Making it more in line with other specialist squads. The second node being an AT Gunner/Engineer choice node allowing for the Sniper Squad to have a Radioman AND Engineer in the squad like all other squads.

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2 Likes

yes to adding more specialists in this squad, that’s the biggest buff.

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This would make sniper squads 90% less useless and would make it so you could play them more aggressively rather than passively (why they do so poorly currently). Big yes to this, also being cut out of an engineer so you can have AT and artillery is criminal.

I would love an additional soldier to my sniper squads because it makes this squad more useful. Of course, I don’t use my sniper squads as sniper squads, I use them either as a rifle squad or assaulter squad. Two examples below.

German BR5 sniper squad, which essentially is used as an StG 44 assaulter squad.
German sniper squad
US sniper squad modified as an M1 Carbine rifle squad I use in custom matches.
US Sniper squad
So, as far as a sniper squad is concerned, I really don’t use snipers, but since you can modifiy the squad, adding a sixth soldier would be valuable. I also have some mortar squads with no mortarmen, as they are replaced with rifleman.

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Good, lets keep ot that way. We don’t need them sniper squads taking up a squad slot if tou ask me.

It would be good if you could wield them more effectively though. For me running a sniper squad for USA doesn’t hurt because I bought extra slots, however if you only have a few then no I wouldn’t run them. The main thing that hurts with them now is you cant bring arty and AT and an engineer, so you pick between playing aggressive with the extra firepower of arty or AT but you can’t build a rally which in itself is less aggressive and thus self defeating. I used to use sniper squads A LOT, that’s changed but for newbies these are some of the first squads you get and making them more playable wouldn’t hurt. Apologizes for this being a little bit long but that’s my 2 cents on “don’t use it”.

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No one’s forcing you to run them.

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I like the suggestion, but additionally I think the biggest buff sniper squads could get is extra distance between the player and the AI squadmates when ordering them to a location.

If you could place the squad in a safe place near but not ON the objective, except for your 2nd sniper, or an engineer, and then actually post up at a good sniper position more than 50m away from them (forward flanking), and do actual sniping, hidden-like. And if needed quickly switch to the AI soldiers near the objective if it’s getting rushed.

This would straddle the line of sniping actually being effective (situationally), and being able to quick-swap to 4 or 5 pairs of boots at the objective if things go sideways.

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5 men squad just for 3 scoped weapons and unable to pick up 35% vitality is just simply awful. It really needs it’s 6th squad member, hell i’d even say that the sniper squads need to be 7 men squad just like other specialized squad like MG squad and Assaulter squad, because the sniper squads have no special feature unlike Guerilla squad or Engineer, Radio operator squad. All they have is scoped weapons and that’s just simply not enough and justifiable to be hampered by having only 5 men squad.

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