SMGs - Time to Kill Speed (TTK) - BR I Edition

How the TTK is calculated - the amount of bullets needed to do the minimum required damage for full kill, the time it takes to shoot that amount of bullets

Every Soldier has 10.0 Health, (13.5 health with the vitality perk)
[Russian Body armour reduces damage by 10%]

Standard TTK - Target up to 10m distance
----------- [Stock / Upgraded]
PPD-34: 0.075 sec / 0.065 sec
Beretta M38A: 0.100 sec / 0.087 sec
Sten Mk II: 0.109 sec / 0.095 sec
MP34 (o) : 0.133 sec / 0.115 sec
S1-100: 0.133 sec / 0.115 sec

Target wearing Armour (-10% damage reduction)
PPD-34: 0.150 sec / 0.065 sec
Beretta M38A: 0.100 sec / 0.087 sec
Sten Mk II: 0.218 sec / 0.095 sec
MP34 (o): 0.133 sec / 0.115 sec
S1-100: 0.133 sec / 0.115 sec

Target with Vitality Perk (13.5 health)
PPD-34: 0.150 sec / 0.130 sec
Beretta M38A: 0.200 sec / 0.087 sec
Sten Mk II: 0.218 sec / 0.191 sec
MP34 (o): 0.267 sec / 0.115 sec
S1-100: 0.267 sec / 0.115 sec

Target with Vitality Perk and Armour (13.5 health & -10% dmg reduction)
PPD-34: 0.150 sec / 0.130 sec
Beretta M38A: 0.200 sec / 0.174 sec
Sten Mk II: 0.218 sec / 0.191 sec
MP34 (o): 0.267 sec / 0.231 sec
S1-100: 0.267 sec / 0.231 sec

Note: This is all against the main torso hit area.

3 Likes

Yeah, because there’s definitely not a body part damage multiplier.

And all that matters in this game is TKK to torso.

Misleading post with no real point.

What kind of trash is this… :skull:

1 Like

You are only calculating hits to down…
A soldier has 20 healt points by default and 23.5 with vitality.

3 Likes

well duh lol, its time to kill / down
how long it takes to also finish off is kinda irrelevent

A soldier can get up in less than 2s. Meaning that you can’t just leave the enemy to kill later, this issue mostly affects slower firing SMGs (making their TTK even slower).