Slow down enemy advance

This is about Invasion and Assault mode. During the Omaha beach or the burned village/swamps maps, I very often experience that we loose an objective and the enemy is already capturing the next one. At the last point in the swamps, I’m pretty sure they even spawn closer to it, then the way defenders have to take to retreat. There has to be some kind of a timer/zone that prevents this because it ruins the game. You fight with all your might for an objective, the enemy after a super long fight finally takes it, you want to retreat and you see that they already have half of the next one captured. And then you get placed outside the battle zone because they take it so fast.

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I can empathize with this. if all the defenders get wiped, its usually an easy walk to the next point

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I had a game of lone fighters last night at Omaha I was the only human on axis side and there was one human on allies side, if he killed me in the objectives I couldn’t respawn and get back before it was claimed.

They need to slow the capture rate down ALOT for single soldier capturing.

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