SITREP №3 - Teasers, Tickets & Tunisia

Sounds awesome! Canadian squads would be amazing since they made up a good chunk of the Commonwealth forces.
@MajorMcDonalds could you also forward to devs to fix: 1. soldiers with secondary slots (including the Engineers hammer and AT) from default starting with this slot equipped? ; and 2. Fixing points awarded for Battle Hero awards…people who carry teams should be awarded more as the match making is awful and can make it hard to win…even if it negates the loss point so you net one…with match making the grind to win is trying, last 12 match, 9 were defending, 1 conquest already in progress, 2 attacking but on destruction…our team lopsided on all but 1…it shouldn’t always feel like work.

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To be fair this sounds like we are getting jeeps!

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Don’t we already play Tunisia cave village on BR3? I’m sure I played it as BR3 Germany.

On flamethrowers:
I believe “forced walk” when firing any weapon should be kept as all weapons are subjected to it am I not wrong?
Rather, address why nobody uses flamethrowers anymore and that is because in the past, you could instantly kill targets at close range. As they are right now, they only light them on fire which sucks because even a dude on fire with a bolt action can whip around and shoot you! SMG have become the replacement for flamethrowers as what you are hitting dies. If anything, revert the flamethrowers to how they used to be which was a tool for clearing out buildings in an instant. We the players used to make mental notes of the presence of a flamethrowers because we knew to ready grenades or shoot blindly into where the flames were coming from or be turned to ash. Flamethrowers were a much needed counter to well defended indoor objectives. Flamethrowers used to be cool, you’d add them to your line up purely because you’d think “heck yeah, I have two guys with a flamethrower”. Now days, flame troopers are better off not even taking a flamethrower into battle so as to grind out the squad levels at lower br.

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i hope not.

I hope the premium/event ones are going back to BR5 then.

All you need to do is nerf the automatic firing mode of SF rifles.
As of now, there is basically zero reason to use semi firing mode as long as you have access to ammo.

Just make the “select” in select fire rifles to he meaningful. Fully automatic fire should be effective only in cqc or when mounted.

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Would’ve been cool if you would add france, the UK and italy as their own TT’s but I guess that’s never gonna happen

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You know I would say at least there’s gonna have the canadians in the game (thank god) but I will not have all my hopes up just yet…

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Why? I know Kahif is hated and yeah I wouldn’t want it to be more common, but why should maps be taken away from high or low BR in the first place? What’s wrong with low BR Normandy or high BR Stalingrad? That just seems like pointless restriction, I don’t understand your view that they’re being ‘shoved’ into unfit BRs.

From the improved melee animations to the machine gun buffs… Oh mighty lords of Darkflow, you’ve scratched every itch I had!

My fave is when I’m trying to be sneaky (tank and rally hunting usually) as USSR only for my soldier to start a battle cry and getting me wiped.

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All this looks great and I am happy to see the Dev’s work to improve their game, but at what point do the Dev’s plan on addressing Soviet body armor, and the absolute trash that are player AI squad bots?

I have easy fix to both, just limit Soviet body armor to Assaulter engineers (who in reality are the only ones that actually wore it), and make the AI bots actually FOLLOW ORDERS! Sorry to be a Debbie downer, but things that need changed never change. And when are they actually going to add the fifth soldier to the Medic squads that we were told they are addressing?

Or, are we still in the “knee jerk reaction” stage?

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To begin with, we’ll be adding a new animation prompt that will appear when you switch to queue into a different BR than what the player was just on. This is mostly aimed at helping new players avoid accidental high-BR battles, but also saves veterans from mismatched equipment and queues.

----just happened to me swapped out on soldier ended up in another br, bad time only learned after i finished the match wish it told you what br you were in, in match----

Any considering an adjustment on weapon recoil? I think it’s one of the core balance problem because almost every guns came out lately or some old guns like BAR shoot so smooth like a recoilless laser beam with almost no visual recoil the aiming sight barely swaying.

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Could the devs please explain why other WWII nations such as the ones listed and others like my country Australia are limited to only event or premium squads?

The only excuse mentioned here is “equipment repetition” which is hilarious given the nonsense copy paste in this game across factions, but more to the point I dont think anyone was asking for multiple Lee Enfield rifle squads for different Commonwealth nations for example.

Event and premium squads I understand having unique and specialised weapons like the Charlton or Chinese prototypes. I also understand sometimes for really specific groups like Morrocan Auxillaries, French Resistance or [a possible future addition] the Maori batallion for New Zealand.

But what I dont understand is why nations outside the main factions have to be paywall/event limited?

Why cant we have tech tree squads for different nations? Or even just the uniforms as options?

After all, many national weapons are already in game that are “arsenals that were more focused or specialised” such as:
Owen gun {Australia}
Ross rifle {Canada}
Vickers-Berthier {British India}
Kiraly 39M {Hungary}
Suomi SMG {Finland}
Vz.24 {Czechoslovakia/Axis Slovakia}
ZB.26 {Czechoslovakia/Axis Slovakia}
and others.

At minimum I dont see why most or all of those shouldnt have freely available national uniforms as customisation options, or indeed national squads [Australia was the only nation to use the Owen gun, USA never used it]

Later in the post you guys talked about suggestions due to limited inspiration for WWII weapons, and yet you are ignoring a considerable number of countries and their potential content.

[France and Poland especially come to mind, both of which could be featured in the Western Allies tree as the Free forces of each nation respectively which did fight in places like North Africa, Normandy and Italy]

I would further note that as another player realised, we actually have the same amount of Australian squads in game as Italian, and yet Australia does not get proper representation as a sub-faction or even uniform customisation option. The only universally available Australian squad is the 1st Agas guerillas, whose uniforms are locked to that squad despite being regular army uniforms, and they do not have the iconic slouch or digger hats.

I would further remind the devs for the 100th time that you previously took the British Army officer’s peaked cap from the premium Sten Mk III squad and made it freely available as a customisation option in the tech tree.
Therefore there is zero reason not to allow customisation such as Australian slouch hats, New Zealand lemon squeezer hats or other national uniforms as free appearance options.

If maintaining the exact appearance of premium/event squad uniforms is such a life & death matter, then you can easily create new national uniforms for that respective nation.

You already did this with the 1st Agas uniforms. One would note that with the Commonwealth especially outside of national headgear mostly all we need is the ability to equip shoulder patches stating the nationality on pre existing British battledress, be that the European or Tropical variants [such as AUSTRALIA, NEW ZEALAND, CANADA, SOUTH AFRICA etc.]

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Because for me WW2 game’s value is based on its atmosphere and authenticity.

T-26 or T-28 never made it to Berlin, Panther never made it to Tunisia, Italian tanquettes and British desert tanks never met in Ardennes.

That’s complete BS and not necessary at all.

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About that, I know this is one of the reasons that you guys add less weapons in major updates, and trying to make up for it with events etc. but, lately I am wondering, can’t you guys just add different variants of the same guns with major updates? for example, adding the same weapon in br 3 and br 5 with ammo/rof changes etc.? right now its kinda annoying to wait for 3 months just to get 2 weapon in TT.

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Really appreciate the transparency in this SITREP — this kind of regular communication is exactly what the community’s been asking for. I do have one question that’s been on my mind for a while, and it’s about the BR structure itself.

Right now, BR V has become a dumping ground for a huge amount of homogenous gear, especially for Germany and the Soviet Union. You’ve got countless weapons sitting at the top tier that overlap heavily in role, performance, and feel — and the list keeps growing. I understand why individual balance passes happen (the MG dispersion change and the select-fire evaluation in this very post are good examples), but honestly, I don’t think nerfing or buffing individual weapons can solve the root problem anymore. The issue isn’t that a few guns are slightly too strong or too weak — it’s that the top bracket is simply too crowded, so everything gets compressed into the same band and balance becomes a game of whack-a-mole.

My question is this: are the developers considering a BR VI, or any other form of higher-tier decompression? Splitting the top end into two distinct tiers would give the devs room to properly differentiate weapons, give veterans a reason to progress past the current ceiling, and prevent the endless cycle of “buff this, nerf that” that’s been dominating BR V discussions. It feels like a natural next step for the game’s long-term health, and I’d love to know if it’s on the roadmap at all — even just as a concept being discussed internally.

Wonderful, wonderful, wonderful. They announced that they will reflect the community’s opinions. Now all that remains is to put it into action.

I was hoping one of my main wish comes true next update

They said they are gonna test br 3-4 cave.