SITREP №2 - The Hype Awakens

Dorns Chainblade but Pak43

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Praise be to Pak 43

Why do I fear that they’ll ask for more battlescore in events since they’ll now give you more scores for capping and taking out enemies on the objective?

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They would be shameless if they did that.

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I wouldn’t put it past them.

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@MajorMcDonalds, @Euthymia07-live I forgot to repeat my suggestion that instead of the Meteor Changes, that you make all Jet aircraft attackers.

That would make more headway than changing bombs on one aircraft.

These Jets are in Ground attack configuration, they shouldnt be spawned in as fighters

By making them attackers

  • Meteor, F-80 cant be in the sky at the same time as P-47
  • Jabo cant be in the sky at the same time as Ju 188
  • Su-9 cant be in the sky at the same time as TU-2
  • Kikka -…benefits Japan as it gives them an actual High BR attacker

One death machine in the sky at a time and one Anti Death machine, Like how original Enlisted Intended…this is IMO, the smartest move. (Meteor may need to be slightly less nimble too)

With the addition of Late war Prop fighter aircraft, they will be much more equipped for deleting Jets


*EDIT have added here

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@MajorMcDonalds I support your relations. But please complete this last goal - add a new front at least. We all know it is soviet-japanese. This year was 80-year anniversary of it so I was upset it aint given yet. It gives new life to a japanese side and a soviet one. Do us a favor, Major

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image
Cool!

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@MajorMcDonalds @Euthymia07-live are DEVs planning to fix the german shotgun “Drilling”? It has 3 barrels and still only 2 are functional

image

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Did active matter fail that bad???

Hot take: if you only have 2 cannons ready out of the 4 required, you don’t release any of them until all 4 are ready.

The Devs should have started working on Japanese and Soviet cannons the moment they decided to divide AT guns by BRs.

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It seems like Active Matter didn’t matter that much after all.

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The playerbase wasn’t active enough.

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To be honest I’m unbothered because it didn’t really MATTER that much to me anyway.

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In other World War II games, there are various types of anti-aircraft guns such as 128mm, 88mm, and 50mm rapid-fire anti-aircraft guns. I look forward to seeing some of these as part of the map scene props and as corresponding weapons for BR in Dark Stream.

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Regarding your point about assigning specific maps to weapons or teams to prevent some out-of-place issues, I recall that Darkflow seemed to have attempted something similar when merging the tech trees. I remember there was an announcement about categorizing certain weapons to appear on specific maps, like certain tanks only being available on designated maps to adhere to historical accuracy. However, Enlisted is still a fast-paced game and is much more challenging compared to tactical teams. I think the previous campaign mode was better, but the severe player diversion led to the necessity of merging. So, it seems that this idea might only be feasible when there are more players or when Darkflow has a better plan. Eventually, that idea was abandoned due to player complaints that it was too complicated. Now that I think about it, it’s quite similar to what you’re suggesting.

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At the beginning of this game, everyone complained that the production capacity of “en” should be divided among them. But now, this game seems to be nothing special, ordinary and nobody cares about it. The most distinctive feature of the game - the ability to drive vehicles - has not been realized. Moreover, the market competition is already saturated and it’s time to pick up something reliable now.

No matter how strong the elite squad is, what about the fairness of the game you claim? Earlier you said that a few weapons obtained by banned players affected the so-called ‘fairness’! Strengthening the elite squad won’t affect it anymore? Isn’t that just slapping yourself in the face? If you can’t manage it, get a new planner!

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I think you are referring to the one and only Test Server which lasted for only several days, where all gear was categorized by “letters”, where e.g. Tiger 1 had letters B, N, T meaning you would potentially get to play on berlin, Normandy and Tunisia maps with it.

That testing was so short (I was out of town for the week and couldn’t participate), had so few players (because test server) and was so unbalanced (because people with M1903 and Stuart were thrown into the same matches as people with STG and Tiger 2), that the fast conclusion of “history bad” was made.

Now, despite what my opponents often try to claim, I have never and will never advocate for intentionally unbalanced gameplay.

I have come up with a few ideas over the years from gear automatically changing depending on the theater (e.g. your Panther becomes Tiger 1 in Tunisia because Panthers never fought in North Africa) to interchanging squads depending on the theater (e.g. Chinese squad in Burma, Arabs in Tunisia, French resistance in Berlin, etc.), but currently my most refined concept to avoid insane BS is this:

Enlisted 2.0 – Historical and Balanced concept. With UK, Italy and France

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I do forget the Flak 41 was a thing, god its so fucking funny.

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