Single Player game

Without a proper way to coordinate xor communicate inside the team it will be just a single player game with annoying moroons breaking all your plans.

No, flashing text chat and hidden voip isnt a working way to coordinate horde of strangers with own different bugs in their heads.

We are an society of selfish apes, which wont do the right thing without right motivation. (score)

[irony]
If there was just any AAA “MMO squad based shooter” games with AI squads, where most of the gameplay issues Enlisted has now are solved.
[/irony]

suggestion:
GD/devs plz take a look at this games

i think voip needs to be more appearant, party members need to be highlighted in a diffrent color than normal teammates and actions that are more supportive (such as sniping, engineer fortifications, MG suppresive fire, etc) should be rewarded more.

1 Like

Yes, this game dosent even include a voip and teamchat channel. Lacks huge amounts of things compared to similar games.
BTW, sometimes, it is single player match, yes I notice in one match all other players names are bots.

Actually both voice chat and team chat are in fact a thing.

There is quite a number of similar games, indie and AAA, that deserve to be taken a close look on to.

This game has voip.
But no mention in annoying help/briefing popup.
Controls and Options


With default activation mode set to Toggle its probably better thats hidden…

And no clues whats the “range” of voip and text chat are

So far never heard anyone on voip in this game.

Players need to be animated to communicate and cooperate by the game.
Without interaction with the team its not that different from single player

true, there could be more incentive/info, i myself heard someone talk by VOIP once

Since theres supposed to be SBMM, I’d assume it’d be more common at the higher levels of the playerbase. Or in a larger map where you have to coordinate taking objectives km away from each other. The current gameplay doesnt require VOIP to do anything

on high skill you actually talk less, high skill is mostly high exp so you get an idea what are you doing and whats going on)

voip and ingame orders, mb some CO, is a way to explain nubs how to plain w/o the need to build mandatory training.

i fully disagree. ( i mean, sorry. not fully, but just partially )

first of all,

voip chat is present, still don’t know how it works, but like the chat, it’s there. so technically you can coomunacte with the other teammates.

truee, and false. the real outcome is how real players perform and cooperate with the others. but if they don’t want to. nothing you can do about it.

help me out… i’m not sure i fully understand

but anyway, cheers^^

u say, technicly there is a way but u dont know how its works…
dosnt seams to be the proper way…

player behavior is being stirred by game devs with ingame score for a pretty long time.
I would say the way to go isnt that secret

well, i don’t get your points.

yeah? it doesn’t mean it’s not there. and if people doesn’t use it. it doesn’t mean it’s not there.

it’s not a point?
it’s surely not a developers fault if people decide to ignore teammates. or not going for a team play.
and there aren’t any secrets? or at least yet? ( if not for microtransations )

i do understand irony. and what you made up there, it’s not irony at all.
almost like your suggestion.

if there is something I don’t know about or don’t know how to use it, I cant use it, so it doesn’t matter if its there or not

if u create a world, anything what’s happening inside it, is your fault.
you want to encourage teamplay, give more score eg. for teammate hilling, kill assist and les for lone wolf action.
most players will go for score

well, it doesn’t actually hurt you if you would check what’s in and what’s not.

surely the devs could advertise it better. but still, you are there as enlisted tester to test things. not to play hide and seek or complain about how people play.

dev’s fault?
well, it’s an alpha. score does not matter at the moment if not for xp to test things over the campaing rewards, and devs have no fault about it. i do agree that xp from team actions should be added, but yet again, it’s an alpha. and every free to play game has such playerbase. you shouldn’t be sourprised.

I’d advocate for an improvement of VOIP as I couldnt get it to work, neither could some other people I played with.

Rewarding teamplay is actually really difficult, as how do you define what is teamplay?
I mean healing teammates could be something but it would be very difficult as there’s no way to keep track of teammate’s health and with combat all around you, i’d think that killing a bunch of enemies would probably reward more XP either way. You’d risk getting exploits where some find a way to damage themselves toghetter with an accomplice, and they just sit in a corner of the map healing each other, suiciding, repeating, for fast XP farm.

common player wont even read the briefing, dont hope someone will read help or check out configs and settings)

highlighting problems and tipping onto variety of working solutions, you call complaining?

again. their world, their responsibility!

If you have an better way to control player behavior, get it out!)
But so long we are stuck with positive - negative motivation score system, score does matter(

dev time "less expensive" behavior control

A girl begging via voip for coop…

dosnt matter. we aint in court. i’m here to talk out suggestions

good time to test core product features

i’m not)
what you think thats all about?

it works, tested it with a mate. but quality, missing noise canceling and few configs…
no real use for it anyway(

Getting a complete new problem, I prefer to start with a research. did someone dealt with it? How was is solved? what could be used…

it could be kill-spotter score, saver it could be a lot of different stuff)

eg team damage -10, heal +10
any way, well known problem with well known solutions