Since armor/penetration update AT launchers feel weaker

Maybe I’m wrong but I feel like my PanzerFaust got noticeably weaker. It has hard time penetrating armor (but this may be due to wild angles I fire from) and when it pens it feels like it’s damage is very concentrated. Like, it destroys some modules, kills some crew members but to explode the tank I need to actually aim for ammo.

Maybe I just got skill issue. But it feels different.

it always random

I noticed that makeing ammo racks useing panzerfaust against T34 side turret armor feals harder to do so it could be.

Post pen damage feels very random now, sometimes you can oneshot a Tiger II with a pz faust and other times expend all of them to just eliminate 2 crew members…

It feels like the damage cone was narrowed, which I’m not opposed to. It makes tanks have a little bit more chance to actually have to attempt to repair, rather than just get outright killed.

Now they need to do the same with the explosive packs, and put a limit on how long you can spend in the greyzone and we will be started in a good direction.