well, no.
that’s usually " usefull " because of allowing choices.
or faster changing if sitations gets tricky. more like a bigger side arm.
either a long range gun, and a cqc weapon. at the expense of more ammo for only one.
agreed. but we don’t make decisions.

If you call enlisted inventory complicated i suggest you to see the 1.0 inventory on some battleroyal
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you have roles that each soldier plays
rifle man = common and medium engagement range
assaulter = common CQC
engineer = defensive
MG gunner = direct support
mortar man = indirect support
flametrooper = rare cqc
AT trooper = anti tank
those seem like roles to me
Deleting smth is much simpler than adding
Moscow maps says hi
No, its logical explanation, why crews dont need tool in inventory, just use them as ability
that’s what i’m saying. it’s not overcomplicated.
Sure With some magic they repeair a tank…
because they are used over time, its a tactical choice to some as you can have toolkit for one fix or a medkit
or have a bag and have one of each
and to fix this up the devs on several times have said that they “will not remove anythink that they have added”
Grenade launcher spam
CQC spam, they werent that common in WW2
resp spam
dispestion ruins it
artillery is better
burning teammates to death
explosive pack is better than ATR
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and hence problems with the game BUT
the russians uses ALOT of smgs same with the british
a highly unrealistic feature that no one really asked for
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It was somewhat after 43, not in tunisia and moscow
I hope, that will change and here is my theme
while yes that is again a unrealistic feature
but the british did have large numbers of smgs but did not use them
my theme is all lmgs/mmg/hmgs should over heat
at a rate of 0.8 second cooldown per shot, up to 60 seconds and dispersion should kick in at about %60 heat
maybe smgs too?
Can you give a link?
I have a though about it. Maybe drum smgs should have same red circle, but instead of overheating and than cooling it causes FTE
hanvent posted a topic on it yet i feel as it is a feature that is set in stone and the games future is set as what it is right now
#dogshitgame
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I would prefer more upgrade this slot then delete it. Like make binoculars better and adding wire cutters to slot.
No, please.
I want repair friendly tanks and/or repair neutral vehicles by infantry. Also im not sure that it will be useful for pilots with currently some mechanics that dont allow repair planes.
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How many languages do you speak?
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Not many. And my english is… bad.
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Thats going to be a NO from me. Your suggestion is to basically remove things that were added in for balancing purposes.
Binoculars btw are useful on more than just tank, mortar, sniper, artillery, and MG squads. They are helpful to mark out enemies that one group may be able to see when pushed up, but others can’t when sitting further back. A rifleman group (as example) pushed up may need to relay info about a distant target to a teammate using mortar or artillery. By using Binoculars, they can be a lot more precise with that mark.
In addition, ordinary squads can carry repair kits if they chose (usually if they have a backpack), to help out tanks from time to time, rather than a tank becoming completely vulnerable while the player gets out and repairs.
I know these require teamwork, a concept that is foreign to many players, but they shouldn’t be removed because of it.
It’s not SUPPOSED to be that I am aware of, but I’ve had instances where enemies appear to repair their planes mid-flight. Not sure if its done through an exploit or how its being done, but planes don’t go from black smoke and fuel coming out to near full functionality in mid-flight unless there is a repair going on.
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Probably it happened in Pacific?
There were bug that if plane repair in aircraft carrier then all vehicles & aircraft (enemy, neutral and friendly too) become repaired. I think this bug is fixed.