As far as BEFORE the update, you acquire silver weapon orders simply off score. The better you score, the more you will get. If you find you are having issues competing for that score, consider taking up a support role rather than direct assault. Engineer squads and mortars are a great place to start.
yes, it is more expensive than a rifle.
Well, when you consider that it was originally only issued to officers, not soldiers, it is not hard to understand why it is more expensive…
I am mass producing 1911s in the Pacific with 1silver.
Maybe the new update makes it a bit more workable. I have thousands of matches across every campaign, and been playing free the entire time (yea yea i know) - And I’m still buying/upgrading weapons. Hundreds of troop orders stacked up though.
To be fair I haven’t been playing optimally. If you just want one full good and leveled setup on a campaign, you can probably get away with 5-600 matches F2P per campaign the way things are now, if you are playing well and winning the majority. If every match is 20-30 minutes, that’s like 230 hours of war per campaign.
With utilities like ammo pouches and backpacks, maybe closer to 250 hours. And that is for three squads and one vehicle, fully equipped, with campaign leveled but most squads unleveled. So for anybody interested in that stuff, there it is. I do think it’s a bit too grindy.
Personally I would recommend membership. It takes off 2/3’rds of that grind I reckon (XP bonus + battlepass rewards), and isn’t super expensive.
As a fellow engineer player, I will tell you that the reward for supporting our team is far too low and needs an increase.
As far as sniper: it doesn’t get rewarded well at all and is only really useful when you have other teammates to communicate and coordinate with. It definitely helps in a lot of situations, but unfortunately killing HVTs like flametroopers still rewards the exact same as other troops, so no increase there. Majority of your points will only come from a win, if you can manage it. Hence the coordinated teammates.
You say “it doesn’t get rewarded well” - I will give some pushback to that.
It also does not win well. A sniper or two can be great, and having engineers to build rally points is core gameplay, but beyond that (if there is a sniper already/rally is built), by far the best thing you can do is rush the objective. Even if you just get shot to draw enemy fire. It is impossible to control an area without troops there to draw fire and soak up the enemy vanguard.
Of course there are alternate uses for engineers, but for all the games I’ve played, spending more than 5-10% of your time building stuff is wasted. The rewards aren’t the issue, it’s that the gameplay is too fast paced for engineering to be really good. When you start building you’re already under attack, and almost always would be better off shooting enemy soldiers.
Slowing down the gameplay a bit (i saw some people suggest a preparation phase) seems like it could be a good solution to me, but needs testing.
Edit: Adding to that, doing SOME engineering (a sandbag or wire fence, a rally, an ammo box, and thats it) is actually a great way to increase score. I unlock engineer as priority when leveling squad because engineers are already the second best way to stack score, next to AA (when enemy calls bombers). But not when you spam the structures and camp.
It honestly really depends. So if I am running with my buddies (3-4 of us) I’m often using engineer. If we are on offense, I’m using it to set up not just rallies, but flanks, cover areas, etc.
However, if we are on DEFENSE, and its a map that has a guaranteed objective location, such as the small bunker on Airfield, Normandy, or the bunker on Fortress, Tunisia, I will pull back and fortify that objective. My teammates buy me time to set up. Sometimes its a game changer, sometimes its not. It really depends on how much stuff they spam (Such as WP, Flamethrowers, GL and artillery).
Setting up before hand like that has the potential to flip the game around a LOT. It can turn a decent team into an AMAZING team. That’s how it should be. My problem with it however, is that to set up adequately like that, it can take some serious time, even with building perks and melee perks for digging speed, etc.
I understand they wish to keep fortification points on the lower end so the system can’t be abused as easily (like someone constantly spraying (S)MG fire into sandbags. HOWEVER, if a player takes the time to set up a lot of fortification, it should be recognized as helpful. This suggestion I still think is the best solution in that regard:
I’ve actually played some custom games with rules like
No deconstruction of enemy fortifications with a non-engineer soldier
Letting players know where objectives will be in advance
No Czech Hedgehogs indoors
Teamkilling due to fire and WP will get you kicked
These games were SO MUCH more fun, both on offense AND defense. I really hope the devs consider it rather than just trying to imitate COD.
Note: When I set up fortifications in advance, I set things out away from the objectives a bit, so my team has room to maneuver inside. This especially includes things like
trenched barbwire out in front of objectives (so enemies can’t run across the open field as easily),
Czech Hedgehogs and AT mines (creating a “gate” that my teammates can get through, but enemies cannot),
MG nests with sandbags stacked to the sides of the gun, giving it more of a window so its not shot as easily
Even sandbags set in windows with another sandbag on the floor behind it and an ammo box nearby (this lets defenders shoot out while attackers have a LOT more trouble shooting in, getting in, or throwing grenades/ projectiles in).
These things CAN make a huge difference in balance between offense and defense. It just needs to get game mechanics that help to support the smarter gameplay.
It’s called DEFENSE. Your goal is literally to keep the enemies off the objective. It’s not “camping”, its defending.
No, it is not “called defense” to spend the entire match behind friendly lines building stuff - And if you have ever seen the full, competitive premades in action (like when people farm ranked events), all they do is rush. The numbers advantage wins every fight.
All the fortification options you mentioned have merit, but there is a diminishing return on the usefulness of engi structures. Every single one you build removes power from your frontline for a duration of time. The more you make, the less useful you are being overall, and most of them will never cause meaningful impact due to the ease of removal you mention.
None of the extra fortifying compares to what you could do if you were attacking the enemy, even when you are on defense. Ideally you are between the capture point and enemy spawn, preventing them from building rallies (the only truly necessary engineer structure). Defenders need to kill as many attackers as possible, as fast as possible, preferably never allowing the attackers to gain momentum.
I know people love their passive, or you might say “realistic” gameplay, but it does not in any way increase your winrate, even with a premade to carry while you hammer. I can promise you this.
What engineering IS however good for, is stacking passive score. Put a random sandbag or an ammo box in each capture point and they will give hundreds of score on their own. Rally points even better, for the minimal time investment. So no need to increase that. Engineers make more score than anything else that can’t shoot down a bombing run.