Silver coins income in test server

Silver coins income may be too low.3000 coins per 15mins with quadruple addition

3 Likes

you got 28k xp. according to old values that would be ~1 silver weapon order, ~0.5 silver soldier order, ~11 bronze soldier orders and around ~4.5 bronze weapon orders.

so that is 500+500+1100+900=3000 silver. overall you income is the same as before according to order conversion rates.

2 Likes

There is a x4 multiplier on the test server

7 Likes

Yeah they nerfed actual gain by 4x what a joke, game was already overly grindy even with double stacked premium now it will be 10x worse.

7 Likes

they didnt nerf anything… silver gain is directly proportional to xp…

The way they set it up it only benefits the try hards and the ones who use meta strategy and have Map knowledge this does not benefit casual players it only benefits those who have experience not the casuals.

so, what’s your suggestion to mitigate that grey? make the exp/silver/RP gain shared across the team? so people are more willing to let people other people hog all the score?

Make it so it’s not so heavily focused on killing and reward doing other things besides killing people otherwise it’s not enough points to go around because look at people in place 3th place 4th place 5th place they’ll be getting next to nothing if what we see here is correct.

Imagine grinding 6h just to reset perks on single soldier

What the fuck

3 Likes

And exp is 4x increased for the test.

5 Likes

other things like what? building stuff? they already do that.
marking where enemy are? how are you going to judge how useful it is? how will you prevent spamming of useless marking?
destroying enemy buildings? already done too, sometimes to my detriment as a team mate deconstruct enemy ammo pile when i need it to refill my stolen mg42 or whatever.

i’m not saying your idea is bad, i’m saying… how?

dev: we want player to have more flexibility
also dev: fuck you, 6 hour grind to reset perks on one soldier

but seriously tho, if silver coin/RP is going to be a trickle, might as well make it a team based reward. “but lovhes, what about the deadweights?” what about them? they’ll still be there either way. if anything it will incentivize people to stick around for the allure of team reward.

1 Like

weapons and soilders are more expensive than before,but coin gain didnt increase,that’s why the income is low,and even unlocking new weapons cost this coin

1 Like

kick up the level of points for everything including assist and more teamwork and reviving fallen comrades and maybe they can add capturing prisoners as well for something to do because you can go out of your way to land a plane so I don’t see why we can’t get POW’s as well.

and then there is problem with xp gain and not with silver gain. silver is gained at same rate as orders before.

those prices need to be changed.

and here we are, we are still looking at the top of the leaderboard and using it as an average player for balance propositions. did anyone checked the 5-6 positions, as the real average? i mean, the middle point couldnt be clearer, its even numbered for ease of calculations…

actually in that exact screenshot, from the 4th slot downwards every1 got much less than half the score. the pain.

still seeing no regards for new players every step of the way.

4 Likes

For some weird reason everyone seems to focus on that instead of thinking about the whole team and how their times wasted and they got next to nothing for playing.

这会想想,有没有一种可能,测试服和斯大林一样4x研发而不加收益,要是正式服收益是测试服的1/4,暗流怕是石乐志
There is a possibility that the test server 4x research is the same as Staringrad which doesn’t boost sliver coin/cards. That will be crazy if the income is 25% of test server after the main update.

如果是这样一切都没问题了,但是5000银币一把的c96我是真没绷住,凭啥啊
However, a c96 requires 5000 coins is just a joke, how can it be so expensive?

1 Like

It’s the same as it is in live, 5000 silver prices on test server are equivalent with 3 silver in live. 3 star pistols and 6 star primaries all cost 3 silver.

okay, increasing the points for everything else is feasible, especially healing others.

but how the hell would you capture pow though?

1 Like