Should the enemy spawn protection timer for the Saboteur reset to 0 immediately upon leaving the zone?

When a Saboteur enters the enemy spawn protection zone, the timer starts ticking. If they realize the danger and step out of the zone, the timer doesn’t reset to zero. When they step back into the zone shortly after, the timer resumes from where it left off instead of starting from 0, causing them to hit the damage-triggering time threshold sooner than expected, leading to an unexpected death.

This behavior is completely different from the out-of-bounds timer, which resets instantly to 0 the moment you return to the battlefield. Since these two features serve a highly similar function, they should share the exact same mechanic. The timer should reset to 0 the moment the player leaves the enemy protection zone. Having them behave differently is counter-intuitive, creates unnecessary confusion, and leads to random, frustrating deaths.

  • Yes
  • No
0 voters

This would just promote spawn camping

6 Likes

No, adding the saboteur was a mistake, the only good thing from the event was the guns. I honestly view those who use the saboteur will low regards

5 Likes

They’re not helping :sob::pray:t2:

1 Like

so true, it is literally a waste of an event squad slot

u need bodies on a point. not some idiot running off roleplaying 007 and then dying having placed 1 mine

2 Likes

Extremely limited utility (99% team grieving), but the event structure was good (giving us time to unlock the tokens at a more leisurely pace). a team of three would have been better but yeah at

i think they should have just given more slots and not restricted them to event squads

1 Like