When a Saboteur enters the enemy spawn protection zone, the timer starts ticking. If they realize the danger and step out of the zone, the timer doesn’t reset to zero. When they step back into the zone shortly after, the timer resumes from where it left off instead of starting from 0, causing them to hit the damage-triggering time threshold sooner than expected, leading to an unexpected death.
This behavior is completely different from the out-of-bounds timer, which resets instantly to 0 the moment you return to the battlefield. Since these two features serve a highly similar function, they should share the exact same mechanic. The timer should reset to 0 the moment the player leaves the enemy protection zone. Having them behave differently is counter-intuitive, creates unnecessary confusion, and leads to random, frustrating deaths.
- Yes
- No