In Red orchestra 2 from 2011 there was a weapon system where your weapon could be leveled up. And every or so 25th level you’d experience with your weapon, you’d gain an ugrade to your weapon, say a bayonet or so. This was encouraging to have a goal to achive to always get back to the game. This was fun, and exhastuing thinking how much xp you’d have to grind to the point of unlocking a tier in the weapon, but would Enlisted benefit of such a system?

Maybe you could get the ability to remove the front round sight of some of the weapons as a reward for playing with your unlocked weapon.
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changing iron sights would definitely be an improvement for many weapons (also HA)
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Well, I think the closest thing to weapon improvements through use could be skins for the weapon, Red Orchestra 2, weapons that at level 1 visually show great wear and tear and at level 50 show that they are fresh from the factory.
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in that game you where able to jump…
There’s a lot Enlisted could learn from Red orchestra, this would be a great way to reward players for sticking with a weapon for a period of time. Ties in with my Wood customization Suggestion
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indeed, you where able to run and jump down for take a cover,and gain some meters, here you just lay down lol
imagine if Enlisted has a Red orchestra 2 cover system, now that would be intresting, blind firing with weapons
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first they would need AI,bypods and other things work properly,hell it cost years make AI finally make htey use their at guns properly instead of just their TNT packs, let’s let them cook but I hope they give us one day full planes swaps like in the JU,tanker AI options…
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It is better than having a strung out tech tree.