Short list of suggestions/bugs

Including bugs here because they’re probably issues with gameplay rather than the client itself.

Suggestions:

  • Award points for breaking enemy constructions, specifically rally points, ammo boxes, and guns. If we are awarded points for this, please show it like other point gains.
  • Give AI the option to throw their grenade (explosive packs at tanks, normal grenades at enemies, molotovs and smoke at whatever), or at least let us give a squad command to throw one at a location. There’s currently very little reason to equip more than 1 or 2 members of your squad with grenades (much less the entire squad) because most of them will just die after a minute or two, unless you’re hanging back in which case you don’t need the grenades anyways.

Bugs:

  • In Lone Fighters, when I look at a friendly it sometimes doesn’t show an indicator above their head, especially at medium-long ranges or if there’s anything, even a bush or fence, in between us. This leads to accidental friendly fires (3 in a row once) since some ally outfits look similar to some enemy outfits, I can only see the helmet/head, or I don’t have much time to react.
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biggest bug I’ve noticed is the tanks that shoot at you but the turret is facing a different direction.

The AI currently already throws their grenades (very rarely and randomly) - And pressing X on an enemy tank within a certain range will prompt your soldiers to attack it (very slowly and badly but they do it). I imagine these features are slated for improvements. More AI throwing grenades will just add to the constant explodey, it has to be balanced out somehow.

This is not necessarily a bug - Some tanks, like the T-28, have multiple independent “turrets” which turn much faster than the main gun. So unless it’s the main cannon firing…?

I have had the same issue with Lone Fighters. I killed 4 guys before I knew it sniping.