Shell blast area damage, wall penetration, destruction

I hope that blast damage will be introduced for shells coming from tanks and anti-tank cannons too, since it makes low-to-no sense that I can hit 5 cm away from a dude and he takes no sharpnel/blast damage, neither gets killed by the blast itself.
I’d add also that AA guns should at least damage tank’s tracks and deliver major damages to low-tier tanks and, yes, perform some kind of sharpnel damage to the enemy troops when you hit a wall/the ground just few centimeters away from them.

Last but not least, I’d love to see more wall penetration (talking about those thin wooden wall, for example) when it comes to large calibres, and hopefully some sort of building destruction when a tank shell or artillery hits such a thin wall.

Btw, I’m enjoying this game so far, good job devs!

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Wall penetration already exists in game, with most rifle calibre bullets being able to penetrate log cabins and wooden houses (in Moscow campaign at least it’s very noticeable) as you can clear a whole house of enemies by zipping it across with the MG.

Same with cannons, although it seems that for now even the thinnest walled brick building will stop a 50mm shell dead in its tracks