Shader cache keeps rebuilding from scratch every time I launch the game

Hi everyone,

I’m really tired of this issue and would appreciate any help.

Enlisted keeps rebuilding its shader cache from scratch every so often. Once the shaders are compiled, the game runs fine after a few matches, but when I launch the game again, the same problem comes back.

I’ve tried pretty much everything I can think of:

Reinstalled my NVIDIA drivers multiple times using DDU.

Reinstalled Windows.

Set NVIDIA Shader Cache Size to Unlimited.

Tested both DirectX 11 and DirectX 12.

Nothing has made a difference. No matter which graphics settings or DirectX version I use, the shader cache eventually gets rebuilt again, and the problem returns on a later launch.

At this point, I honestly don’t know if the problem is with my system or the game itself. I’ve tried so many things without finding a solution, and it’s getting really frustrating.

Could someone please help me figure out what’s causing this? Has anyone experienced the same issue or found a permanent fix?

Thanks.

The Nvidia application makes automatic graphics changes to games; disable it.

Rtx4070ti and NVME here

Yup, mostly of cache are the login clouds

With each new update, the number of strange bugs increases, for example, when you enable AMD Frame Generation, when you press the Tab button, the Frame Generation turns off.

Thanks for the comment, but It didn’t work.