Hi everyone,
I’m really tired of this issue and would appreciate any help.
Enlisted keeps rebuilding its shader cache from scratch every so often. Once the shaders are compiled, the game runs fine after a few matches, but when I launch the game again, the same problem comes back.
I’ve tried pretty much everything I can think of:
Reinstalled my NVIDIA drivers multiple times using DDU.
Reinstalled Windows.
Set NVIDIA Shader Cache Size to Unlimited.
Tested both DirectX 11 and DirectX 12.
Nothing has made a difference. No matter which graphics settings or DirectX version I use, the shader cache eventually gets rebuilt again, and the problem returns on a later launch.
At this point, I honestly don’t know if the problem is with my system or the game itself. I’ve tried so many things without finding a solution, and it’s getting really frustrating.
Could someone please help me figure out what’s causing this? Has anyone experienced the same issue or found a permanent fix?
Thanks.
