Seperate resources for vehicles

Vehicles spam is realy annoying as f …
I suggest seperate vehicle source like infantry source.
When its depleted, that side can not spam any vehicles

4 Likes

I don’t think that would go over very well, I know it would irritate the hell out of me, but then again I often go the entire match without using more than one or two vehicles, because I usually don’t die in them, but that’s not how most people use them, most people use them and die in about two seconds so they’re not getting very many kills with them so I’m not really sure why they would need to be limited?

2 Likes

Horrible idea because if you get in Tiger II and kill a T-34 a few times you will have no more tanks to kill.

Btw im the T-34-85 that always goes against Tiger IIs. Please help.

1 Like

I foresee that causing an enormous number of issues. Foremost being a limitation on spawns for vehicles would end up punishing good players and those who use their vehicles properly. For example suicide bombing planes would deplete plane spawns and punish good pilots who don’t just use cheap exploits methods to up their kill count or clear objectives easily.

Similar scenario from tanks on the ground. Tons of new and inexperienced players don’t know how to approach tanks in this game. That’s not their fault and is often why you see started vehicles like M5s, Pumas, Panzer IV Js, T3485s, Panzer IIs, and T60s all just rushing forward without a care in the world. Sometimes those new players get killed back to back, it’s a tough learning curve but by limiting those tank respawns, good tank players are punished by something outside of their control.

4 Likes

Hitting the turret cheeks in the King Tiger will one shot the tank almost everytime

1 Like

Maybe have them build a new mode with respawn scores or soul scores similar to War Thunder or CRSED.

And keep the existing arcade so players who don’t like being restricted can continue to spam whatever pewpewpew they want indefinitely in their 200m CQC map


Due to the lack of such resource constraints, any vehicle in the game becomes homogeneous, making it impossible for the player to make any choice. The player only needs to simply use the vehicle with the best armor and the most powerful firepower. Other meh vehicles are completely is useless

This also limits the developer from adding anything interesting to the game, since everything else is either useless or too OP

(How about adding a KV? pewpewpew player: woo woo woo I can’t penetrate KV2’s armor, it’s just OP)

(How about adding a GAZ-AAA anti-air vehicle? pewpewpew player: useless, waste of 1 vehicle slot.)

The same thing happens in existing games, players are just crying and confused why a high tier tank destroyer is completely inferior to a low tier tank with a turret in a 200m CQC fight. pewpewpew players take this for granted, but which is worse.

The development team wasted their money-making opportunities by catering to these pewpewpew players, and failed more players who expect the game to be diverse



They claim unlimited resources to protect novice players, but this is false, in a game where both sides have infinite resources, the highly skilled players crush the novice more, because they have unlimited chances to beat the novice again. At the same time, it doesn’t make sense for a novice player to destroy an enemy tank even once, since their enemy will continue to spam without any limit. That’s why suicide missiles are everywhere in this monstrous game, one problem after another.

This extreme one-sided scenario frequently appears in this game. Players are just suppressed at home and unable to go out, or simply break through the weak enemy defense line like walking

5 Likes

Nope, and you said why in your own post: vehicle spam. Some ppl love to spam those… So once those few have depleted the reserve, I, that usually spawn a single tank per match, should not have the right to spawn any?

As he said:

Nope. Again one half assed “idea” not thought of properly.

2 Likes

I agree with this to an extent but I believe this is more of an issue with the games implementation of these vehicles and how vehicles play in Enlisted as a whole. You can only take as many vehicles into battle as squad slots and squads you have available which costs money to buy extra slots. Ergo I don’t think a Spawn Point system like War Thunder would improve the validity and viability of lower level vehicles.

A far more effective solution is a rework to classes of armored vehicles. Recon, Tank Destroyers, SPAA, and tanks all play the same function which is why tanks like the Tiger and Panther dominate player pick rate. If each of these different classes of vehicles had their own utility then they would be far more of a viable pick

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(If you ask me the whole game should work like this. It would work great with bigger maps in a more strategic gamemode.)

1 Like