Separate cooldown timers for Radio Operator abilities

I would like to suggest a change to the Radio Operator class.

Currently, the Radio Operator can request different types of support, such as an artillery strike or a supply box. However, both abilities share the same cooldown timer. For example, if I request an artillery strike, I have to wait for the cooldown to expire before I can request a supply box, and the same happens in the opposite situation.

I think these two abilities should have separate cooldown timers , since they represent completely different types of support.

An artillery request represents communication with artillery or mortar units to provide offensive or defensive fire support, while the supply request represents calling for an aircraft to deliver a supply box. These are different actions involving different resources and purposes.

Having independent cooldowns would also make the Radio Operator more versatile without necessarily making the class overpowered. The individual cooldowns could still be balanced separately if necessary.

For example:

  • Artillery strike: individual cooldown
  • Supply drop: individual cooldown

This would make the Radio Operator feel more realistic and consistent, while also giving players more meaningful options when using the class.

I think separating these cooldowns would be a good improvement to both the gameplay and the representation of the Radio Operator’s role.

Thank you for considering the suggestion!

3 Likes

needs a poll but i do agree would make radio calls for ammo more usable if you dont have to wait for the attack to have to cool down

2 Likes

Need a poll

  • Yes
  • No
  • I don’t care
0 voters
1 Like

This has been super annoying since the radiosquad with rocket artillery and ammo drop was introduced.
Yes they need to be seperated: one icon for artillery and one icon for ammo (one for smoke also?)
Only to appear when it can be used of course.

2 Likes

You mean like separate “attack”(arty/bombers) from “support” (smoke/ammo) radio calls

3 Likes

that makes complete sense support should have a much shorter seperate cool down while attack keeps default

1 Like

They should reduce the cool down on smoke and let it run separate would be good for the tactical game play. Also the airstrike preventing the team calling anything else stinks, bombers do so poorly they could let normal arty or boxes or smoke run parallel.

2 Likes