I’ve seen a lot of posts recently saying that attackers have “too few of lives” to effectively push through defenders. PERSONALLY I DO NOT AGREE WITH THIS STATEMENT. However, I can get behind the idea of giving additional lives as a reward for completing additional objectives.
Many of us are familiar with “Airfield” on Normandy. The secondary for attackers is to take out balloons, and in return it gives more points for reinforcements. I really think adding more secondary objectives into maps would really help, though I think ground targets would be more balanced than air targets (as AA cannot be countered by defenders).
On the flip side of this however, there needs to be a way for defenders to capitalize on the defense side. Both the main objectives and secondary objectives need to be displayed on the defense’s map. Allowing for fortifications to be set up, if they so choose.
Adding these would add additional risk/reward situations for both offense and defense to capitalize on. It solves the issue of “not enough lives” as taking out the secondary objective has the potential to give lives back at what could be a low cost. Likewise, it may serve as a way to split up defending forces for attackers to push the main objective more effectively.
Though in other games it could work to the defenders advantage, decreasing the amount of attackers that must be dealt with on the main point for long enough that the defenders can put in additional fortifications to hold back the extra waves of troops.