Second testing of the "Off-road Patrol" update

Adding XP bonuses for jeep squads and motorcycle squads is completely useless. Their problem is that they can’t get kills. When three soldiers face a squad of seven or even nine, they have almost no ability to fight back—one burst and those three are gone. Expecting a vehicle-mounted machine gun on a jeep—with its limited visibility and limited angles, and which can’t even kill with a single shot—to hold its own against an assault squad or an infantry squad is almost a pipe dream. You should increase the squad size, not the XP gain, because right now no one will bring these jeep squads onto the battlefield.

Allowing you to move fast is nice but a cosmetic deciding if you win the fight or not is way worse delete body armor.

5 Likes

The only change made was to the overheating of machine guns, without adjusting the firing range of vehicle-mounted machine guns. The current firing range settings for motorcycles and jeeps are the most ridiculous. Without a 180° angle, there are various blind spots, rendering those machine guns completely useless and a target for enemy snipers. It’s a meaningless design

However, this fast movement is only available at a low cost in Japan, while the other three camps can only obtain it through rare events and silver coin box draws. This is the biggest injustice, and the slight advantage of plate armor is insignificant compared to this

1 Like

Fully automatic pistols and military knives, I believe, should be unlocked through scientific research or technological tree progression, and then available for purchase with silver coins. This approach allows for more tactical combinations and is more equitable. Furthermore, plate armor should be made available for purchase by all four factions, giving players the choice between plate armor and skins with camouflage

you have only increased skill gap you fool
this doesnt solve the core problem and its a fact that you developers made a huge mistake by making this rifles too strong and not doing propper testing of all the posibilities

3 Likes

The nerf to 69% on the 1st test server was good enough, now down to 60% is just insane. They should only nerf the vertical and not touch the recoil control & recoil control at all.

1 Like

i’m pleased to see the uniforms aren’t going away.

also glad to see even more riders improvements even if we have been asking for those since ages.

… though,

while it is nice,
why can bike never overheat, but cars ( or apc for that matter ) have to?

it doesnt make sense.
now we just have red barrells with the sound of rosting beef in the background whenever i use for more than two mag the machinegun lol.

despite literally everyone being in favor to remove them.

if the reload stays the way it is, the whole overheat has to be removed.

( as the kids say… nice? )

but eh…


bike customization is still broken.
GG



and so help me god.

i still can’t run with:

even despite the goddamn tt car being labeled a premium i can’t use it

yet i can literally run with 4 tanks and 4 airplanes on 9 slots ( technically 6 with prem items )
but bikes and cars are that powerful?

:skull:

literally a second test for nothing :skull:

10 Likes

Wait A minute Federov not included

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this is even more idiotic XDDDXDD

6 Likes

dont you remember it was 50% ???

it wasnt 69

on any case this nerf is wayyyyy less punishing than the last

Firstly, why are we reducing recoil control on Select Fire (SF) Rifles by another 9%. It was originally 69%, which I would say is sufficient.

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The comparison between the Fed Rifle (25) and Gewehr 43 (DFE) is big. That additional 10 horizontal recoil is crazy. Either the DFE has to be buffed or the Fed Rifle has to be nerfed.

This additional reduction (9%) in recoil control is going to make playing 9-Man Select Fire Rifle Squads much less fun to play.

Secondly, this nerf will not make 9-Man squads no longer meta, because having 9 man squads to capture the objective will be better than 7 (fyi when capping, that is a whopping 7s+ difference to cap a whole objective, not to say if your AI dies to random stuff on the way to the objective). All this nerf will do is just make playing Enlisted more tiring for our wrists, so we play even fewer games now.

Furthermore, the average player already complains about how uncontrollable the recoil is on Select Fire Rifles; wouldn’t this further the skill gap between “proficient meta players” vs the average enlisted players? Before, the average enlisted players could still try to pick up 9 Man with SF, now majority of the playerbase will use the SF once and say that yeah it is too much recoil, or just are unable to cope with the the new recoil.

Why not, instead of nerfing Select Fire Rifles so much, buff all the other weapons in high BR so they are viable instead? Either that, or something has to be done about reducing the 9 Man squad (which I know will never happen)

Make the game as a whole more enjoyable for everyone!

9 Likes

No im talking about this update it was 69% on the 1st testing now its 60%. I know it was 50% when they first tried it which is just ridiculous.

2 Likes

on any case this doenst kill the rifle just increase the skill gap and end up making the germans using STG44s for the rest of their lives due the FG is alredy stupid enough

1 Like

Still see minimal feedback on BR4 Tunisia, is everyone not getting the map or just happy with how it plays?

I’m console and wish I could test stuff here, ah well one day!

Tunisia won’t be included in higher br’s this major update

4 Likes

Why was personal gun usage disabled on passenger seats for off-road vehicles?

Edit. Guess this is why

i presume it’s because in lone fighters, they would tk the driver and gunner ( lol )

either that, or… a bug

why was it in patchnotes then

nice to see al TWO devs are working hard

No BR changes? Where BR changes? Where prone weapons hipfire? (Appreciate the select fire rifles neft tho)

4 Likes

Because it was originally in high BR then after players commented on it, it will no longer be

2 Likes