you know what would really refresh the repetitive gameplay of this game? Scripted missions. Ever since I started playing something didn’t sit well with me in naming battles, missions? these games are limited to “go there, do that. win screen”, in addition, players who don’t use the potential of immersion gameplay to its fullest, limiting themselves to run&gun doesn’t help.
surely many of you remember the usrr campaign in cod2, where at the end the building where the germans barricaded themselves in is blown up, i mean this kind of thing, I remember being completely amazed at the scale of this event, so much so that it has stuck with me to this day. additionally, this could be powered by bots, creating a kind of cod2 coop missions. the main point is that the battle should end with something spectacular, that it should be a pursuit of a specific goal other than simply winning.
maybe this is a suggestion far beyond the current capabilities of df&gajin, but given that gajin really likes to develop its games to the limit while gathering the largest possible audience, i think this is a great idea for another mode from the segment of RB/SB etc we already know. not to mention that with proper marketing, such a move would generate new players like mushrooms after rain.
Additionally, it always seemed to me that combining all the existing game modes that df provided us with in one game would be something really interesting, here it would be possible, e.g. take this point - but something will happen, go to this place because a convoy will pass by and capture it, go there because there is a bridge there, blow it up before the enemy gets there, etc. etc.