Score requirement for vehicles

Tackling each issue one on one does not remove them.

Your “what if” is not interesting.

The point is, the change you’re asking for doesn’t work for how the game is now. It just wouldn’t. The game would have to be radically redesigned and redefined to accomidate this change.

No one on the pro side seems to be even faintly concious about this.

It’s fine, to want to do that, but you should be honest and open about the fact that you want to radically alter the whole game. As long as the question is just about score requirements, then the argument just fails on game design grounds, all of the time.

I would actually have liked to have seen some of the mandatory follow-up changes too, even on their own, if they were done in the past or even during initial development. It’s a bit late for that though to do so now.

My approach to vehicle combat balance in this combined-arms game has always been to increase score incentives for more aggressive play by tankers, and a score incentives for infantry to escort said tanks. Limiting stuff should be the last solution, incentives are better.


Btw, don’t talk about there being things like a “infantry side” and a “vehicle side”.

Don’t make up camps of supporters and ditractors, I won’t let you make this an issue of “it’s just greyzone campers who are against this change”, which is inevitably what such rehtoric will lead to (and has lead to, check the old post).

and vehicle players could make arguments that their explosive ordinance is nerfed already and that they should be able to destroy cover.

so infantry can be hit by few bullets, take medkit and after 5 seconds be sprinting around like they are not wounded? or engineers having magical hammer that can conjure various weapons and buildings? or they can sprint with 50kg AT rifle? and shoot it while standing? or they can accurately shoot MG while standing and ADS?

this game is full of arcade elements and both infantry and vehicles have them. it is designed to be fast paced. any score requirement will slow down the pace of the game and bad players will be penalized for being bad.

1 Like

There are 10 players on a team so if your AT is killed there should be 7-9 more launchers on the field.
If you didnt bring AT then you have no right to complain about tanks beeing overpowered and uncounterable.

Half of the map force you into CQC if you want to be impactfull also dont you infantry mains hate greyzone camping? Why are you then telling tanker to camp harder?

natural chokepoints exist and there are plenty to props on the streets that you can hide a mine inside for an completely invisible mine.

Also going offroad rarely goes well with how pathetic the off road abilities are on uneven /sloped terrain. So always going off road is not the solution eighter.

unless it is done in response to a tank… dont think that people building AT guns in order to farm infantry means AT gun cant be also built just to counter a tank. HE spamers are just proactive and AT users are reactive in where an when they build AT guns. Which is why you tend to see HE spamers way more. Bonus point if the AT user demolishes his own AT gun once the job is do so that he can redeploy the gun at a later time again.

So, you Cold War players who play War Thunder should go back to War Thunder. It’s not that we WWII history players of Enlisted don’t welcome you, it’s just that you only pursue the fast-paced, trashy gameplay of Western shooters, ruining the atmosphere of war history, and you keep offering meaningless modification suggestions. Honestly, something that should be our decision has been interfered with by you keyboard warriors who dislike Enlisted. That’s really rude, understand?

You should go back to the Chinese server and enjoy your censored version of the game. A Chinese minor who doesn’t even know anything about WWII or military history wants to participate in Enlisted’s historical battle discussions? Don’t you think that’s a bit far-fetched? Do you Chinese underage players really just enjoy being unreasonable? What do you mean by not building Asian servers? Enlisted has a distributor in Beijing. What do you mean by “Asian servers”? Unless there are no distributors in China, Enlisted will consider setting up distributors in Singapore or Hong Kong. Enlisted treats all players equally, but will never give special treatment to unreasonable Chinese underage players!

image

In all seriousness, the difference between good players and vehicle mains are obvious. Good players knows when or where to spawn in vehicle. Whereas vehicle mains will simply spawn in one whenever theres a chance. Even if good players are hogging the vehicle slot, they will make a significant impact on the battle. Adding a system that require players to spawn as Infantry first before vehicle is going to increase gungame and wont really affect the combined arms aspect of the game.

I dislike that mechanic tbh. It is always like some lucky guy that get to artillery first, farm a lot of point with it. Then use the point to spawn tank and farm enemy team. The only thing you can counter it is that not so reliable at rifle.

In normal match, the stuff you suggest will significantly limit the player’s ability to counter enemy vehicles.