Score requirement for vehicles

What am I trying to take away?

Terrible take. I have no clue why should be forced to farm some pseudo points just to play vehicles I have bought with irl money.

Go play Arma or whatever.

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This is just a 15-day April Fool’s Day event historical campaign that lets you experience authentic World War I history. If you don’t want to play it, you can always continue playing the Enlisted World War II campaign mode. After all, there’s nothing to complain about. If World War I hadn’t happened, there wouldn’t be these fully automatic weapons and armored vehicles in World War II. This game focuses on history, rather than emphasizing the fast-paced, action-packed gameplay like Call of Duty: Modern Warfare.

Ho ho ho. So, I spent money on premium tanks and can’t play what I paid for? ARE YOU NOT TAKING ON TOO MUCH?

Sorry, you Cold War-era gamers who enjoy fast-paced action games like War Thunder and Call of Duty aren’t suited for World War I and II. You crave the thrill of shooting, while Enlisted focuses on recreating historical details. So, your small group of players can’t change the minds of the majority.

you won’t get all of this

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Yes, I remember reading something similar in a soldier’s memoir. How he had to kill enemy soldiers with a shovel handle to earn a rifle or receive reinforcements. Also, allied tanks wouldn’t engage until the infantry had killed a certain number of enemy soldiers.

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You could suggest that the developers lower the requirements for completing game missions, or allow players to purchase a battle pass to obtain all event weapons.

You know, breaking the fundamentals of a game’s gameplay is like killing the game.

The horror of World War I lay in its demonstration of the brutality of modern warfare: the overwhelming bombardment, the encirclement by heavy machine guns and barbed wire, and the pointless suicidal charges by infantry on both sides. Looking back now, the sight of British and German soldiers exchanging Christmas greetings during the armistice, and even playing football on the battlefield, seems all the more precious. It is through this historical event that I have come to appreciate the cruelty of war and the value of peace. I sincerely hope that peace can last forever, rather than allowing ordinary people to harm each other for the greed and lies of politicians.

£3.5, rather than £30.

A score threshold with current prizes would be nothing short of a robbery.

I don’t enjoy CoD. And WT is everything but fast paced, lol.

So I really have no clue what you’re talking about. Nor what it has to do with forcing me to farm some nonsensical points just to play vehicles I have bought with irl money.


The OP just want to restrict and limit vehicle gameplay because all he want to do is run & gun. That’s pretty much it. He doesn’t want to deal with vehicles.
But that’s kinda not my problem. I am not the one who’s trying to push fundamental change to the game’s core gameplay.

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While that is true, in real games only 2 or 3 out of 10 people actually have the AT, and not in every squad, and is 1 guy out of 7 or 9 with AT, and that AT guy usually dies before having a chance to fire at the tank.

This is on the tanker, he can’t be stuck in gunner view the whole time. You need to be aware of your surroundings.

Neither of which is perfectly implemented. Guerillas just get shot by the AI while approaching the grayzone, and saboteurs need to find a uniform first, change while being unseen and then have a chance to take out the enemy tank. And sometimes not even this is possible since tanks are sitting in their red spawnn circle.

That’s just how the game works. Like you mentioned, everything is based on ready access.

They can, but in my experience, they are rarely creative, and the AT guns are built with one purpose in mind, to kill infantry.

People who make good use of the tanks are usually careful and avoid roads for the most part.

While that is true, they also rearm in mid air at just 3000 meters away. Imagine having to land every time to re-arm, 5000 meters away.

That’s why I said AA and AT should also cost points.

It’s easy to say this, yet in most games, tanks feel invincible to the regular player.
And there are also moments where no matter how many Tiger 2H you kill, more will spawn instantly, making it feel like there is almost no point in killing them.

While some of what you say sounds like something I could agree with, the infantry side could also make the following arguments :

  • Tanks should not be able to repair to full health a module that was completely destroyed.
  • Full repair should only be done at vehicle repair stations, 400 meters behind the point
  • Ammo resupply should not be instant, but 1 shell at a time, every 5 seconds, also 400 meters from the point
  • Planes should not be able to resupply in mid air
  • Planes should be required toland in order to get a full repair and re arm, on an airport that is 5 to 6 km away.

Infantry already acts like infantry, but vehicles in general are more arcady than infantry at the moment. How would you feel about the changes mentioned above ?

Tackling each issue one on one does not remove them.

Your “what if” is not interesting.

The point is, the change you’re asking for doesn’t work for how the game is now. It just wouldn’t. The game would have to be radically redesigned and redefined to accomidate this change.

No one on the pro side seems to be even faintly concious about this.

It’s fine, to want to do that, but you should be honest and open about the fact that you want to radically alter the whole game. As long as the question is just about score requirements, then the argument just fails on game design grounds, all of the time.

I would actually have liked to have seen some of the mandatory follow-up changes too, even on their own, if they were done in the past or even during initial development. It’s a bit late for that though to do so now.

My approach to vehicle combat balance in this combined-arms game has always been to increase score incentives for more aggressive play by tankers, and a score incentives for infantry to escort said tanks. Limiting stuff should be the last solution, incentives are better.


Btw, don’t talk about there being things like a “infantry side” and a “vehicle side”.

Don’t make up camps of supporters and ditractors, I won’t let you make this an issue of “it’s just greyzone campers who are against this change”, which is inevitably what such rehtoric will lead to (and has lead to, check the old post).

and vehicle players could make arguments that their explosive ordinance is nerfed already and that they should be able to destroy cover.

so infantry can be hit by few bullets, take medkit and after 5 seconds be sprinting around like they are not wounded? or engineers having magical hammer that can conjure various weapons and buildings? or they can sprint with 50kg AT rifle? and shoot it while standing? or they can accurately shoot MG while standing and ADS?

this game is full of arcade elements and both infantry and vehicles have them. it is designed to be fast paced. any score requirement will slow down the pace of the game and bad players will be penalized for being bad.

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There are 10 players on a team so if your AT is killed there should be 7-9 more launchers on the field.
If you didnt bring AT then you have no right to complain about tanks beeing overpowered and uncounterable.

Half of the map force you into CQC if you want to be impactfull also dont you infantry mains hate greyzone camping? Why are you then telling tanker to camp harder?

natural chokepoints exist and there are plenty to props on the streets that you can hide a mine inside for an completely invisible mine.

Also going offroad rarely goes well with how pathetic the off road abilities are on uneven /sloped terrain. So always going off road is not the solution eighter.

unless it is done in response to a tank… dont think that people building AT guns in order to farm infantry means AT gun cant be also built just to counter a tank. HE spamers are just proactive and AT users are reactive in where an when they build AT guns. Which is why you tend to see HE spamers way more. Bonus point if the AT user demolishes his own AT gun once the job is do so that he can redeploy the gun at a later time again.

So, you Cold War players who play War Thunder should go back to War Thunder. It’s not that we WWII history players of Enlisted don’t welcome you, it’s just that you only pursue the fast-paced, trashy gameplay of Western shooters, ruining the atmosphere of war history, and you keep offering meaningless modification suggestions. Honestly, something that should be our decision has been interfered with by you keyboard warriors who dislike Enlisted. That’s really rude, understand?

You should go back to the Chinese server and enjoy your censored version of the game. A Chinese minor who doesn’t even know anything about WWII or military history wants to participate in Enlisted’s historical battle discussions? Don’t you think that’s a bit far-fetched? Do you Chinese underage players really just enjoy being unreasonable? What do you mean by not building Asian servers? Enlisted has a distributor in Beijing. What do you mean by “Asian servers”? Unless there are no distributors in China, Enlisted will consider setting up distributors in Singapore or Hong Kong. Enlisted treats all players equally, but will never give special treatment to unreasonable Chinese underage players!

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In all seriousness, the difference between good players and vehicle mains are obvious. Good players knows when or where to spawn in vehicle. Whereas vehicle mains will simply spawn in one whenever theres a chance. Even if good players are hogging the vehicle slot, they will make a significant impact on the battle. Adding a system that require players to spawn as Infantry first before vehicle is going to increase gungame and wont really affect the combined arms aspect of the game.

I dislike that mechanic tbh. It is always like some lucky guy that get to artillery first, farm a lot of point with it. Then use the point to spawn tank and farm enemy team. The only thing you can counter it is that not so reliable at rifle.

In normal match, the stuff you suggest will significantly limit the player’s ability to counter enemy vehicles.