Rotterdam: a mini campaign for AA training

I sincerely apologize to Dutch people for using Rotterdam as example but historically it was heavily bombed by both Germans and Allies.
The structure of mini campaign is to have just few (one?) map where only one side is spawned as infantry. The other side is spawned as attackers/bombers and needs to “destroy” some sort of objectives.
This is not 100% serious suggestion but it might be fun just as a training for both sides.

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Good idea. Just leave the AA as it is and we will have the most historical accurate thing in the game as of date.

i think they need to make an actual fuckin AA cannon… not this slow ass chugging 10 round gun…
something that was actually used in large quantities… like the oerlikon 20mm AA cannon…

Flakvierling 38 is a 20mm AA cannon. Technically 4xFlak 38 slapped together. Because of quad configuration they had to use magazine feed. But magazines where 20 rounds each, not 10 as in Enlisted.

The fire-rate feels pretty accurate in the game:

not even close to in game fire rate… its like 2x slower then the real one…

like maybe the single barrel cannon one it fires as fast as but the one portrayed in game is a quad barrel cannon

From wiki:

Each of the four mounted guns had a separate magazine that held only 20 rounds. This meant that a maximum combined rate of fire of 1,400 rounds per minute was reduced practically to 800 rounds per minute for combat use – which would still require that an emptied magazine be replaced every six seconds, on each of the four guns. This is the attainable rate of fire; the sustained rate of fire is significantly lower due to rapid heat buildup and barrel erosion. Automatic weapons are typically limited to roughly 100 rounds per minute per barrel to give time for the heat to dissipate, although this can be exceeded for short periods if the firing window is brief.

As we have only 10 rounds it should be half of that, so 3 seconds, which it roughly is.

well simple enough balance fix is to increase the time the cannon takes to reload if your trying to simulate a reload of 4 separate barrels :face_with_raised_eyebrow:

Imho we need AA without armor shields so they would be riskier to use against infantry. Then they can have their “almost real” performance. I think current limit to 10 rounds is because of it’s anti-infantry use in the game.

well AA cannons weren’t expressly for aircraft’s in the war o.o’ that’s why the M45 Quadmount is known as “The Meat Chopper”

True but they typically where not used on short distances like an infantry MG. The M45 Quadmount is 4x M2 Browning that can be used effectively up to 2 km. The 20mm cannon goes way above that. The AA positions would be typically way behind. But that is besides the point.
If those guns are effective in the game to fight infantry then they are used way less to fight aircraft. Which leads to more successful bombs and more “Nerf planes” threads.

We can remove shields and add overheating to AAA.
If you shoot at infantry and weapon overheats, you become a nice stationary target. If you stop shooting to cool down the weapon, you are also a nice target.
If you shoot at planes, overheating is not a problem as you are somewhere on the back so there is not a lot of danger.

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yea the main reason AA guns are used on infantry in game is because they turn too slow to track aircraft’s and barely have any ammo… like 5, 10 round mags… and then your out…

here’s how you fix it VS infantry… disable explosive shot on infantry… i tell ya it would be a whole lot harder to kill people with it if the shot didn’t kill em from 10-20 meters away when i shoot the ground in front of them.

idk about removing the shields completely but they could make they so they only stop up to a specific caliber of bullet, like anything up to a carbine rifle it could stop but anything above that like a ross or kar98 or springfield could be able to punch through it.

Well, it may limit a bit the SMG meta. Although I have mixed feelings.

well the smg’s use smaller projectiles like 9mm so it wouldn’t be unrealistic for them to be stopped by a mildly thick plate of steel

but yea honestly im one of those people who think they should completely remove the AA and AT guns from engineer and replace with Medical Crate and Grenade Box build-able objects, then they should add a Mechanized Unit that specializes in light vehicles like the Half-Track, Jeep with Towed AT/AA guns and Supply Trucks with ammo for every type of gun in the game placable grenade boxes/ammo crates and medical crates

Current maps are far too small for that, unfortunately.

Something else just notices, looks like in game, Flakvierling 38 shoots all 4 cannons at the same time. Instead its suppose to shoot them individually, one after another, as that is how required firerate was achieved. Shooting all 4 at the same time can significantly decrease performance against the moving target.