Rework The Explosive Pack

Make the explosive pack BOOM again!

Remove the nerf, give it its bravado of explosion, and keep its 5 seconds fuse

Reduce its max throwing range to 2-3 meters.

Make it detonate when shot, either while on hand or armed n released

3 options of how many you can carry

  • 1 per soldier
  • 3 per squad
  • engineer only

  • Yes
  • No
0 voters
2 Likes

We need this, but as you can see, most people don’t care about balance or differentiation and specialization between equipment/guns, most people just want thing to be broken/unbalanced but on their favor, so no surprises there.

2 Likes

You lost me at limiting the amount you can include in one squad… if they add point requirements to spawn in vehicles then that can happen.

1 Like

If you didn’t need AT capability on every squad member it 'd be worth considering but as it stands this would just make it significantly harder to take out tanks without balancing that in any way.

To be honest im expecting resistance towards this thats why i add some restrictions, but if they allow this without restrictions i dont mind

As if C4 didn’t exist my dude, or 90% of the squads couldn’t already carry a Pzfaust

It’s almost as if TNT has significant drawbacks Explosion packs don’t have.

Not a soldier.

OR buff frags to be better against infantry so there’s more incentive to balance your grenade loadout. I’ve never really noticed a big difference in frag effectiveness in the open vs in a bunker hallway. Extend the damage range slightly, or at least add concussive effect further out than currently.

i just noticed i put this in the vehicle suggestion… damn it

I can’t follow what you’re saying here. Do you only play tanks and you feel that people who also play infantry want things imbalanced in their favor?