Rework rallies part 2, electric boogaloo

I also played HLL away and prefer the spawn “protective shield”.

apparently theres more than one confused reader. any suggestions in making the OP more clear?

I

No clue on this one, chief.

Tho, maybe specify we are not talking about the greyed out zone where players cannot walk into?

yeah 2 minutes might be too much but a few seconds can likely be too short when taking in consideration of how smgs on average takes 3 shots to kill or at least down

If a spawn point is seen, it will most likely be destroyed quickly

Otherwise - your mistake for spawning right in the middle of the enemy. Better could have spawned normally.

I see no reason why we should buff spawn protection on these.

true, and the game already prevents you from spawning at it if there is enemies too close, but still is nice to have

It’s very easy to abuse, see the other post OP linked:

I’ve been complaining about rallies giving spawn protection like this for months. Glad to see someone actually took the time for it and came up with a solution!

can I edit the title to say “popular” uwu

1 Like

I mean, that’s up to you, but most people will see that it has a bunch of likes and replies on their own.

Good suggestion :slight_smile: I think that rally points shouldn’t give spawn protection at all (my full experience with them is described in the link in OP). That would encourage better hiding of them and eliminate frustrating situations when you gry to destroy the rally point and then full squad with protection comes out and melts you.

1 Like

Finally a good suggestion by you!

I agree with your idea

yeah, this suggestion could work really well.

so that no one can actually almost instant spawn in the range of 50 meters from both sides.

definitely a plus 1 from me.