Rework Monastery second sector

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For those who don’t know, Monastery is the Moscow map with the giant castle.

Anyways, the second sector is the worst designed objective in the game. The attackers are bottlenecked in 2 openings, the main gate and the broken wall, both of which are right next to each other. This makes it extraordinarily easy to defend both infantry and vehicles from making it past the wall, and as a result the objective is completely one sided.

Not only that, but if the attackers manage to breach the wall and get on the objective, then they have to take it with zero cover and the entire objective exposed with site lines going back to the defender spawn. As a result, the defenders have ample opportunity to prevent the objective from falling.

There’s nothing wrong with an objective favoring the defenders, but there’s a big problem when the objective is so one-sided that a group of lobotomized Helen Kellers could hold it without issue.

I suggest that the wall should have more entrances, flank routes should be a requirement for map design, the objective should be in a spot that isn’t in the wide open only for the attackers trying to take it. Either move the objective to a different spot or add some bits of cover for an attacking team.

Cave Village was a more enjoyable map than attacking the Monastery, so it’s about time the Monastery got the same treatment as the Tunisian Caves.

Make the castle walls destructible

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It’s not a castle though.
It’s an Orthodox Monastery.

Pro tip: use paratroopers to drop behind enemy lines and build a sneaky rally.

What if someone doesn’t have paratroopers? Or their drop zone gets camped because it’s not hard to counter paras, or someone just goes and hunts the rally since the point is so easy to defend that defenders can basically do whatever they want and get away with it.

It doesn’t take a genius to realize paratroopers are good, but they can’t make up for how bad the objective design is.

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There are 3 entrances actually, you can go to the far right side and enter the Monastery through the hole in the wall.

I think the devs should just expand the map boundaries on the left side for the attackers so they could use the left archway (you can barely make it with a motorcycle as of now).

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You can also do it with a sword and enough health/stamina.

But yeah, there is no reason as to why this entrance is somehow just within the greyzone…

back in moscow campaign u could just run thru there.
Guess even that got “fixed”