- Yes
- No
For those who don’t know, Monastery is the Moscow map with the giant castle.
Anyways, the second sector is the worst designed objective in the game. The attackers are bottlenecked in 2 openings, the main gate and the broken wall, both of which are right next to each other. This makes it extraordinarily easy to defend both infantry and vehicles from making it past the wall, and as a result the objective is completely one sided.
Not only that, but if the attackers manage to breach the wall and get on the objective, then they have to take it with zero cover and the entire objective exposed with site lines going back to the defender spawn. As a result, the defenders have ample opportunity to prevent the objective from falling.
There’s nothing wrong with an objective favoring the defenders, but there’s a big problem when the objective is so one-sided that a group of lobotomized Helen Kellers could hold it without issue.
I suggest that the wall should have more entrances, flank routes should be a requirement for map design, the objective should be in a spot that isn’t in the wide open only for the attackers trying to take it. Either move the objective to a different spot or add some bits of cover for an attacking team.
Cave Village was a more enjoyable map than attacking the Monastery, so it’s about time the Monastery got the same treatment as the Tunisian Caves.