Rewards, battle tasks, changes in progress and logistics for squads and soldiers

No problem :slight_smile:
Just slow down a bit next time before you start fighting with everyone

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This
You came in already swinging, Tchof
Lmao

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Okay :ok_hand:

ok

You should have asked me if I found the file but okay

The main reason why I got angry at first place is because people were looking at weapons from my pictures more than they were looking at squad placement

When it comes to squads, Im more curious what is going to happen with premium squads… throwing 7 LMGs or 7 SMGs into battles adjusted by this system is only going to make things worse.
Also I find it weird that snipers should have only 5 men with only two actual snipers, its not like they are anywhere near decisive force to be limited like machinegunner squad where it makes sense.

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While it is historical, These tiny maps devs never want to improve are unusable for snipers

I think I should make a PART 2 of my We need better maps (The end?) suggestion

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I play games for fun, relax and knowledge.
Fun of this kind of game like Enlisted should be immersiveness, and from playing a match itself, and from the content that delivers. Enlisted now immersiveness is very poor. And the constant unbalance issue, high ping caused by the bug, terrible controls, movement and aiming bug, ladder bugs, aimbots’ AI, etc. All these guarantee the game experience isnt good. Also all kinds of RNG stuff breaks the immersiveness.
Relax? I have already tired of facing daily sign in real life. Also the DDLs gives me a terrible experience of all things have to be done within time limits. The various tasks and out of print reward already is a way of forcing player to play. it’s just not a too direct way of telling players to play.
And knowledge? This game is now faking lots of stuff, losing its “realism” titles. From changing weapons’ damage for a balance, to let those not in service weapons appears in game’s battlefield. Also due to lack of immersiveness then I dont have the motivation to search the background knowledge of the battlefield. “realism” is not simply recreate by “hey, this model was used back then.” But “this model is very common in the past so we should let them also common in game, if this model rarely seen in the past then the game shouldnt let them be a common stuff”.

And as for premium squads?
Their composition is problematic even now, I can´t imagine what they would be capable of after this.
Unless same limitations are applied even for those.

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I guess

Give them same limitations and nerf MP-41 and we got a balanced premium method

I suspect they are going to have 5 assaulters or 4 machinegunners tbh… current pure P2W course of premium squads makes that more likely. But I hope I´m wrong.

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That seems too big.
The way I see it right now, “squads” in game are meant to be smaller elements like fire teams.

I hope devs won’t do it

Well, the developers themselves wont admit their shortcomings. But from the resources I know who works with them (as third party roles), all they said to me is that they think darkflow does not have a clear target of this game. And they said darkflow react slow when cooperating with them.

I hope they will make them purely cosmetic and maybe give them exp boost. But I’m sceptical.

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Talking about the things I LOVE about this is definitely the new inventory system so no more packing 10 explosive packs and going all terrorist style

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No unique weapons and vehicles only skins in BP plssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss

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i suppose that was the best part.

innit?

Same tbh will make tanks great again!

(They already great but even more)

Debatable

Experianced players mount millions of explosive packs and cook them so it is very lame playing tanks right now

Molotovs should definitely be buffed and used as an AT weapon

Idk I enjoy playing tanks most times I don’t even die all game but I play from console so idk (no cross platform…)