Rewarding Rally Point Builders

Hi,

TLTR : Make rally point builder earn a small percentage ( 5-10 % ? ) of the score/experience produced by the players spawning from them. Reward the player building rally points according to how useful they are

There are many suggestion about the rally points, spawn protection ( to be removed ), distance to the objective ( to be increased ), general balancing… and the lack of reward for the rally point builder, yet i haven’t seen similar suggestion

Since building a rally point and allowing much easier flanking maneuver and/or cutting down the distance to reach the objective is one of the MAIN KEYS to VICTORY, the player who built it should be rewarded.

However, rewarding rally point building with a flat score reward is unfair : either it is high and every player make useles rally point to farm the reward, or it is so low that it doesn’t matter.

Rewarding according to the distance from the objective is also wrong, a rally point built very close but which force the spawned player to travel in the open to the objective is worse than one built a little farther but which offer a safer path to travel to the objective.

Rewarding according to how many player spawn from it is a flat reward in a long game, doesn’t take into account how useful that rally point was to victory / to make the battle a fierce one.

The suggestion : the player who built a rally point earns a little percentage ( 5-10% ) of the score/experience made by the player who spawned from it : this is a good way to reward the rally point builder according to how useful that rally point was.

Indeed, experienced player will prefer to spawn on the better rally point, and whatever score they will produce will be in part due to the position of that rally point.

A rally point build 20 m forward of the standart spawn ? sure it will earn a little since everyone who die very quickly will want to spawn from it, but it won’t last since better and more impactful rally point will soon be built

One built 40m away from the objective but in the open ? people spawning there won’t make very good score since they will quickly lose most of their squad member / won’t even reach the objective at all, ie the rally point will not make victory much easier

One built 60m away but offer protected fire position / a safer path to the objective ? people who spawn from there will produce high score, by staying alive longer / killing more ennemies / reaching the objective and actually make victory more likely, and as a result the builder is rewarded in consequence.

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Argh, how to edit ?

i forgot the most important thing : Make that reward system known to the players, incite them to build such useful rally points, make them understand it is a direct rewards beyond the increase chance of victory for the team.

I think players who use stuff which Engineers build should get some EXP too, nothing crazy though. Just a small incentive to use rally points, mg nests, and field emplacements.

When spawn protection is removed (hopefully ) … Should engineers get xp for putting a rally point in a bad location and getting half their team wiped?

Cause you know it’s going to happen…

If the team get wiped out, the spawned player don’t get much xp, the builder then won’t get much either

on the other hand a well placed rally point would offer up to 30-40% more xp for the builder ( assuming the player will make decent xp by himself )

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Giving % based xp would make spawn beacons the most overpowered thing for xp gathering you could imagine. People will destroy spawn points to place their own the entire game.

Make it a fixed ammount of xp per soldier spawned and that should be fine enough.

In a way, placing spawn points can already give you an xp bonus. It’s quite easy to get top engineer if your spawn point is used a lot. And that can mean a 1.2x or 1.1x modifier at the end of the match.

The only thing is this is a zero sum game. The enemy could be given the award, or allies if they did better than you. Only 1 award for best engineer can be given in the entire match.

Yeah, why I try to add 1 engineer to ever squad. Too bad they like to get shot first a lot of the time lol. Even without the experience bonus having a closer less predictable spawn helps a lot.

That’s why the spawn menu needs to be reworked with a meter that shows how dangerous it’ll be to spawn in using Rally Points. I’m not going to be punished for some retards lazy placement, I just won’t use rallies if SP is removed any nothing else is adjusted.

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Edit is available only to cbt users. Regarding the reward system, the devs said in QnA that they are working on a way to reward engineers for the stuff they build