No, you gave a sloution that is similar to mine in terms of time to code. You said to reduce amount of shells that can be carried at one time. I said to not allow resupply. Both are basic to code and we already have examples of both in game.
There’s a difference I actually proposed a decent solution to the problem, you just want nerf them to the ground
So what you’re saying is that you don’t think 100 mortars is enough to hold down an objective for minutes on end? Or do you think its okay that no enemies can step on objective for 5 minutes?
Do you really think that a rookie can do something with 20 rounds that 10 will actually miss?
I don´t even think that rookie can use mortars in the first place.
There are already weapons/vehicles available that needs some practice to use effectively. I don´t see how powerful weapon such as mortar should remain braindead farm of kills. It is disgusting.
Mortars can still do a lot of damage and fulfill their support role (instead of singlehandedly winning the battle) even without inifinite ammo as we could see during that blessed patch day, so this is not really a good argument.